What’s New

This page keeps a detailed human friendly rendering of what’s new and changed in specific versions.

v0.16.6

Bug Fixes

  • Fix issue with Client.create_server() that made it stop working.
  • Fix main thread being blocked upon calling StreamPlayer.stop.
  • Handle HEARTBEAT_ACK and resume gracefully when it occurs.
  • Fix race condition when pre-emptively rate limiting that caused releasing an already released lock.
  • Fix invalid state errors when immediately cancelling a coroutine.

v0.16.1

This release is just a bug fix release with some better rate limit implementation.

Bug Fixes

  • Servers are now properly chunked for user bots.
  • The CDN URL is now used instead of the API URL for assets.
  • Rate limit implementation now tries to use header information if possible.
  • Event loop is now properly propagated (issue 420)
  • Allow falsey values in Client.send_message() and Client.send_file().

v0.16.0

New Features

Bug Fixes

  • Timeout when waiting for offline members while triggering on_ready().

    • The fact that we did not timeout caused a gigantic memory leak in the library that caused thousands of duplicate Member instances causing big memory spikes.
  • Discard null sequences in the gateway.

    • The fact these were not discarded meant that on_ready() kept being called instead of on_resumed(). Since this has been corrected, in most cases on_ready() will be called once or twice with on_resumed() being called much more often.

v0.15.1

  • Fix crash on duplicate or out of order reactions.

v0.15.0

New Features

For the command extension, the following changed:

  • Context is no longer slotted to facilitate setting dynamic attributes.

v0.14.3

Bug Fixes

  • Fix crash when dealing with MESSAGE_REACTION_REMOVE
  • Fix incorrect buckets for reactions.

v0.14.2

New Features

  • Client.wait_for_reaction() now returns a namedtuple with reaction and user attributes.
    • This is for better support in the case that None is returned since tuple unpacking can lead to issues.

Bug Fixes

v0.14.1

Bug fixes

  • Fix bug with Reaction not being visible at import.
    • This was also breaking the documentation.

v0.14.0

This update adds new API features and a couple of bug fixes.

New Features

Bug Fixes

v0.13.0

This is a backwards compatible update with new features.

New Features

Bug Fixes

  • Paginator pages do not exceed their max_size anymore (issue 340)
  • Do Not Disturb users no longer show up offline due to the new Status changes.

v0.12.0

This is a bug fix update that also comes with new features.

New Features

For the command extension, the following are new:

  • Add custom emoji converter.
  • All default converters that can take IDs can now convert via ID.
  • Add coroutine support for Bot.command_prefix.
  • Add a method to reset command cooldown.

Bug Fixes

v0.11.0

This is a minor bug fix update that comes with a gateway update (v5 -> v6).

Breaking Changes

New Features

For the command extension, the following are new:

  • Command cooldown system with the cooldown decorator.
  • UserInputError exception for the hierarchy for user input related errors.

Bug Fixes

  • Client.email is now saved when using a token for user accounts.
  • Fix issue when removing roles out of order.
  • Fix bug where discriminators would not update.
  • Handle cases where HEARTBEAT opcode is received. This caused bots to disconnect seemingly randomly.

For the command extension, the following bug fixes apply:

  • Bot.check decorator is actually a decorator not requiring parentheses.
  • Bot.remove_command and Group.remove_command no longer throw if the command doesn’t exist.
  • Command names are no longer forced to be lower().
  • Fix a bug where Member and User converters failed to work in private message contexts.
  • HelpFormatter now ignores hidden commands when deciding the maximum width.

v0.10.0

For breaking changes, see Migrating to v0.10.0. The breaking changes listed there will not be enumerated below. Since this version is rather a big departure from v0.9.2, this change log will be non-exhaustive.

New Features

  • The library is now fully asyncio compatible, allowing you to write non-blocking code a lot more easily.
  • The library now fully handles 429s and unconditionally retries on 502s.
  • A new command extension module was added but is currently undocumented. Figuring it out is left as an exercise to the reader.
  • Two new exception types, Forbidden and NotFound to denote permission errors or 404 errors.
  • Added Client.delete_invite() to revoke invites.
  • Added support for sending voice. Check VoiceClient for more details.
  • Added Client.wait_for_message() coroutine to aid with follow up commands.
  • Added version_info named tuple to check version info of the library.
  • Login credentials are now cached to have a faster login experience. You can disable this by passing in cache_auth=False when constructing a Client.
  • New utility function, discord.utils.get() to simplify retrieval of items based on attributes.
  • All data classes now support !=, ==, hash(obj) and str(obj).
  • Added Client.get_bans() to get banned members from a server.
  • Added Client.invites_from() to get currently active invites in a server.
  • Added Server.me attribute to get the Member version of Client.user.
  • Most data classes now support a hash(obj) function to allow you to use them in set or dict classes or subclasses.
  • Add Message.clean_content() to get a text version of the content with the user and channel mentioned changed into their names.
  • Added a way to remove the messages of the user that just got banned in Client.ban().
  • Added Client.wait_until_ready() to facilitate easy creation of tasks that require the client cache to be ready.
  • Added Client.wait_until_login() to facilitate easy creation of tasks that require the client to be logged in.
  • Add discord.Game to represent any game with custom text to send to Client.change_status().
  • Add Message.nonce attribute.
  • Add Member.permissions_in() as another way of doing Channel.permissions_for().
  • Add Client.move_member() to move a member to another voice channel.
  • You can now create a server via Client.create_server().
  • Added Client.edit_server() to edit existing servers.
  • Added Client.server_voice_state() to server mute or server deafen a member.
  • If you are being rate limited, the library will now handle it for you.
  • Add on_member_ban() and on_member_unban() events that trigger when a member is banned/unbanned.

Performance Improvements

  • All data classes now use __slots__ which greatly reduce the memory usage of things kept in cache.
  • Due to the usage of asyncio, the CPU usage of the library has gone down significantly.
  • A lot of the internal cache lists were changed into dictionaries to change the O(n) lookup into O(1).
  • Compressed READY is now on by default. This means if you’re on a lot of servers (or maybe even a few) you would receive performance improvements by having to download and process less data.
  • While minor, change regex from \d+ to [0-9]+ to avoid unnecessary unicode character lookups.

Bug Fixes

  • Fix bug where guilds being updated did not edit the items in cache.
  • Fix bug where member.roles were empty upon joining instead of having the @everyone role.
  • Fix bug where Role.is_everyone() was not being set properly when the role was being edited.
  • Client.logs_from() now handles cases where limit > 100 to sidestep the discord API limitation.
  • Fix bug where a role being deleted would trigger a ValueError.
  • Fix bug where Permissions.kick_members() and Permissions.ban_members() were flipped.
  • Mentions are now triggered normally. This was changed due to the way discord handles it internally.
  • Fix issue when a Message would attempt to upgrade a Message.server when the channel is a Object.
  • Unavailable servers were not being added into cache, this has been corrected.