Interactions API Reference

The following section outlines the API of interactions, as implemented by the library.

For documentation about the rest of the library, check API Reference.

Models

Similar to Discord Models, these are not meant to be constructed by the user.

Interaction

class discord.Interaction

Represents a Discord interaction.

An interaction happens when a user does an action that needs to be notified. Current examples are slash commands and components.

New in version 2.0.

id

The interaction’s ID.

Type

int

type

The interaction type.

Type

InteractionType

guild_id

The guild ID the interaction was sent from.

Type

Optional[int]

channel

The channel the interaction was sent from.

Note that due to a Discord limitation, if sent from a DM channel recipient is None.

Type

Optional[Union[abc.GuildChannel, abc.PrivateChannel, Thread]]

entitlement_sku_ids

The entitlement SKU IDs that the user has.

Type

List[int]

entitlements

The entitlements that the guild or user has.

Type

List[Entitlement]

application_id

The application ID that the interaction was for.

Type

int

user

The user or member that sent the interaction.

Type

Union[User, Member]

message

The message that sent this interaction.

This is only available for InteractionType.component interactions.

Type

Optional[Message]

token

The token to continue the interaction. These are valid for 15 minutes.

Type

str

data

The raw interaction data.

Type

dict

locale

The locale of the user invoking the interaction.

Type

Locale

guild_locale

The preferred locale of the guild the interaction was sent from, if any.

Type

Optional[Locale]

extras

A dictionary that can be used to store extraneous data for use during interaction processing. The library will not touch any values or keys within this dictionary.

Type

dict

command_failed

Whether the command associated with this interaction failed to execute. This includes checks and execution.

Type

bool

property client

The client that is handling this interaction.

Note that AutoShardedClient, Bot, and AutoShardedBot are all subclasses of client.

Type

Client

property guild

The guild the interaction was sent from.

Type

Optional[Guild]

property channel_id

The ID of the channel the interaction was sent from.

Type

Optional[int]

property permissions

The resolved permissions of the member in the channel, including overwrites.

In a non-guild context where this doesn’t apply, an empty permissions object is returned.

Type

Permissions

property app_permissions

The resolved permissions of the application or the bot, including overwrites.

Type

Permissions

namespace

The resolved namespace for this interaction.

If the interaction is not an application command related interaction or the client does not have a tree attached to it then this returns an empty namespace.

Type

app_commands.Namespace

command

The command being called from this interaction.

If the interaction is not an application command related interaction or the command is not found in the client’s attached tree then None is returned.

Type

Optional[Union[app_commands.Command, app_commands.ContextMenu]]

response

Returns an object responsible for handling responding to the interaction.

A response can only be done once. If secondary messages need to be sent, consider using followup instead.

Type

InteractionResponse

followup

Returns the follow up webhook for follow up interactions.

Type

Webhook

property created_at

When the interaction was created.

Type

datetime.datetime

property expires_at

When the interaction expires.

Type

datetime.datetime

is_expired()

bool: Returns True if the interaction is expired.

await original_response()

This function is a coroutine.

Fetches the original interaction response message associated with the interaction.

If the interaction response was a newly created message (i.e. through InteractionResponse.send_message() or InteractionResponse.defer(), where thinking is True) then this returns the message that was sent using that response. Otherwise, this returns the message that triggered the interaction (i.e. through a component).

Repeated calls to this will return a cached value.

Raises
  • HTTPException – Fetching the original response message failed.

  • ClientException – The channel for the message could not be resolved.

  • NotFound – The interaction response message does not exist.

Returns

The original interaction response message.

Return type

InteractionMessage

await edit_original_response(*, content=..., embeds=..., embed=..., attachments=..., view=..., allowed_mentions=None)

This function is a coroutine.

Edits the original interaction response message.

This is a lower level interface to InteractionMessage.edit() in case you do not want to fetch the message and save an HTTP request.

This method is also the only way to edit the original message if the message sent was ephemeral.

Parameters
  • content (Optional[str]) – The content to edit the message with or None to clear it.

  • embeds (List[Embed]) – A list of embeds to edit the message with.

  • embed (Optional[Embed]) – The embed to edit the message with. None suppresses the embeds. This should not be mixed with the embeds parameter.

  • attachments (List[Union[Attachment, File]]) –

    A list of attachments to keep in the message as well as new files to upload. If [] is passed then all attachments are removed.

    Note

    New files will always appear after current attachments.

  • allowed_mentions (AllowedMentions) – Controls the mentions being processed in this message. See abc.Messageable.send() for more information.

  • view (Optional[View]) – The updated view to update this message with. If None is passed then the view is removed.

Raises
  • HTTPException – Editing the message failed.

  • NotFound – The interaction response message does not exist.

  • Forbidden – Edited a message that is not yours.

  • TypeError – You specified both embed and embeds

  • ValueError – The length of embeds was invalid.

Returns

The newly edited message.

Return type

InteractionMessage

await delete_original_response()

This function is a coroutine.

Deletes the original interaction response message.

This is a lower level interface to InteractionMessage.delete() in case you do not want to fetch the message and save an HTTP request.

Raises
  • HTTPException – Deleting the message failed.

  • NotFound – The interaction response message does not exist or has already been deleted.

  • Forbidden – Deleted a message that is not yours.

await translate(string, *, locale=..., data=...)

This function is a coroutine.

Translates a string using the set Translator.

New in version 2.1.

Parameters
  • string (Union[str, locale_str]) – The string to translate. locale_str can be used to add more context, information, or any metadata necessary.

  • locale (Locale) – The locale to use, this is handy if you want the translation for a specific locale. Defaults to the user’s locale.

  • data (Any) – The extraneous data that is being translated. If not specified, either command or message will be passed, depending on which is available in the context.

Returns

The translated string, or None if a translator was not set.

Return type

Optional[str]

InteractionResponse

Attributes
Methods
class discord.InteractionResponse

Represents a Discord interaction response.

This type can be accessed through Interaction.response.

New in version 2.0.

is_done()

bool: Indicates whether an interaction response has been done before.

An interaction can only be responded to once.

property type

The type of response that was sent, None if response is not done.

Type

InteractionResponseType

await defer(*, ephemeral=False, thinking=False)

This function is a coroutine.

Defers the interaction response.

This is typically used when the interaction is acknowledged and a secondary action will be done later.

This is only supported with the following interaction types:

Parameters
Raises
await pong()

This function is a coroutine.

Pongs the ping interaction.

This should rarely be used.

Raises
await send_message(content=None, *, embed=..., embeds=..., file=..., files=..., view=..., tts=False, ephemeral=False, allowed_mentions=..., suppress_embeds=False, silent=False, delete_after=None)

This function is a coroutine.

Responds to this interaction by sending a message.

Parameters
  • content (Optional[str]) – The content of the message to send.

  • embeds (List[Embed]) – A list of embeds to send with the content. Maximum of 10. This cannot be mixed with the embed parameter.

  • embed (Embed) – The rich embed for the content to send. This cannot be mixed with embeds parameter.

  • file (File) – The file to upload.

  • files (List[File]) – A list of files to upload. Must be a maximum of 10.

  • tts (bool) – Indicates if the message should be sent using text-to-speech.

  • view (discord.ui.View) – The view to send with the message.

  • ephemeral (bool) – Indicates if the message should only be visible to the user who started the interaction. If a view is sent with an ephemeral message and it has no timeout set then the timeout is set to 15 minutes.

  • allowed_mentions (AllowedMentions) – Controls the mentions being processed in this message. See abc.Messageable.send() for more information.

  • suppress_embeds (bool) – Whether to suppress embeds for the message. This sends the message without any embeds if set to True.

  • silent (bool) –

    Whether to suppress push and desktop notifications for the message. This will increment the mention counter in the UI, but will not actually send a notification.

    New in version 2.2.

  • delete_after (float) –

    If provided, the number of seconds to wait in the background before deleting the message we just sent. If the deletion fails, then it is silently ignored.

    New in version 2.1.

Raises
await edit_message(*, content=..., embed=..., embeds=..., attachments=..., view=..., allowed_mentions=..., delete_after=None, suppress_embeds=...)

This function is a coroutine.

Responds to this interaction by editing the original message of a component or modal interaction.

Parameters
  • content (Optional[str]) – The new content to replace the message with. None removes the content.

  • embeds (List[Embed]) – A list of embeds to edit the message with.

  • embed (Optional[Embed]) – The embed to edit the message with. None suppresses the embeds. This should not be mixed with the embeds parameter.

  • attachments (List[Union[Attachment, File]]) –

    A list of attachments to keep in the message as well as new files to upload. If [] is passed then all attachments are removed.

    Note

    New files will always appear after current attachments.

  • view (Optional[View]) – The updated view to update this message with. If None is passed then the view is removed.

  • allowed_mentions (Optional[AllowedMentions]) – Controls the mentions being processed in this message. See Message.edit() for more information.

  • delete_after (float) –

    If provided, the number of seconds to wait in the background before deleting the message we just edited. If the deletion fails, then it is silently ignored.

    New in version 2.2.

  • suppress_embeds (bool) –

    Whether to suppress embeds for the message. This removes all the embeds if set to True. If set to False this brings the embeds back if they were suppressed. Using this parameter requires manage_messages.

    New in version 2.4.

Raises
await send_modal(modal, /)

This function is a coroutine.

Responds to this interaction by sending a modal.

Parameters

modal (Modal) – The modal to send.

Raises
await require_premium()

This function is a coroutine.

Sends a message to the user prompting them that a premium purchase is required for this interaction.

This type of response is only available for applications that have a premium SKU set up.

Raises
await autocomplete(choices)

This function is a coroutine.

Responds to this interaction by giving the user the choices they can use.

Parameters

choices (List[Choice]) – The list of new choices as the user is typing.

Raises

InteractionMessage

class discord.InteractionMessage

Represents the original interaction response message.

This allows you to edit or delete the message associated with the interaction response. To retrieve this object see Interaction.original_response().

This inherits from discord.Message with changes to edit() and delete() to work.

New in version 2.0.

await edit(*, content=..., embeds=..., embed=..., attachments=..., view=..., allowed_mentions=None, delete_after=None)

This function is a coroutine.

Edits the message.

Parameters
  • content (Optional[str]) – The content to edit the message with or None to clear it.

  • embeds (List[Embed]) – A list of embeds to edit the message with.

  • embed (Optional[Embed]) – The embed to edit the message with. None suppresses the embeds. This should not be mixed with the embeds parameter.

  • attachments (List[Union[Attachment, File]]) –

    A list of attachments to keep in the message as well as new files to upload. If [] is passed then all attachments are removed.

    Note

    New files will always appear after current attachments.

  • allowed_mentions (AllowedMentions) – Controls the mentions being processed in this message. See abc.Messageable.send() for more information.

  • view (Optional[View]) – The updated view to update this message with. If None is passed then the view is removed.

  • delete_after (Optional[float]) –

    If provided, the number of seconds to wait in the background before deleting the message we just sent. If the deletion fails, then it is silently ignored.

    New in version 2.2.

Raises
Returns

The newly edited message.

Return type

InteractionMessage

await add_files(*files)

This function is a coroutine.

Adds new files to the end of the message attachments.

New in version 2.0.

Parameters

*files (File) – New files to add to the message.

Raises
Returns

The newly edited message.

Return type

InteractionMessage

await remove_attachments(*attachments)

This function is a coroutine.

Removes attachments from the message.

New in version 2.0.

Parameters

*attachments (Attachment) – Attachments to remove from the message.

Raises
Returns

The newly edited message.

Return type

InteractionMessage

await delete(*, delay=None)

This function is a coroutine.

Deletes the message.

Parameters

delay (Optional[float]) – If provided, the number of seconds to wait before deleting the message. The waiting is done in the background and deletion failures are ignored.

Raises
  • Forbidden – You do not have proper permissions to delete the message.

  • NotFound – The message was deleted already.

  • HTTPException – Deleting the message failed.

await add_reaction(emoji, /)

This function is a coroutine.

Adds a reaction to the message.

The emoji may be a unicode emoji or a custom guild Emoji.

You must have read_message_history to do this. If nobody else has reacted to the message using this emoji, add_reactions is required.

Changed in version 2.0: emoji parameter is now positional-only.

Changed in version 2.0: This function will now raise TypeError instead of InvalidArgument.

Parameters

emoji (Union[Emoji, Reaction, PartialEmoji, str]) – The emoji to react with.

Raises
  • HTTPException – Adding the reaction failed.

  • Forbidden – You do not have the proper permissions to react to the message.

  • NotFound – The emoji you specified was not found.

  • TypeError – The emoji parameter is invalid.

clean_content

A property that returns the content in a “cleaned up” manner. This basically means that mentions are transformed into the way the client shows it. e.g. <#id> will transform into #name.

This will also transform @everyone and @here mentions into non-mentions.

Note

This does not affect markdown. If you want to escape or remove markdown then use utils.escape_markdown() or utils.remove_markdown() respectively, along with this function.

Type

str

await clear_reaction(emoji)

This function is a coroutine.

Clears a specific reaction from the message.

The emoji may be a unicode emoji or a custom guild Emoji.

You must have manage_messages to do this.

New in version 1.3.

Changed in version 2.0: This function will now raise TypeError instead of InvalidArgument.

Parameters

emoji (Union[Emoji, Reaction, PartialEmoji, str]) – The emoji to clear.

Raises
  • HTTPException – Clearing the reaction failed.

  • Forbidden – You do not have the proper permissions to clear the reaction.

  • NotFound – The emoji you specified was not found.

  • TypeError – The emoji parameter is invalid.

await clear_reactions()

This function is a coroutine.

Removes all the reactions from the message.

You must have manage_messages to do this.

Raises
  • HTTPException – Removing the reactions failed.

  • Forbidden – You do not have the proper permissions to remove all the reactions.

await create_thread(*, name, auto_archive_duration=..., slowmode_delay=None, reason=None)

This function is a coroutine.

Creates a public thread from this message.

You must have create_public_threads in order to create a public thread from a message.

The channel this message belongs in must be a TextChannel.

New in version 2.0.

Parameters
  • name (str) – The name of the thread.

  • auto_archive_duration (int) –

    The duration in minutes before a thread is automatically hidden from the channel list. If not provided, the channel’s default auto archive duration is used.

    Must be one of 60, 1440, 4320, or 10080, if provided.

  • slowmode_delay (Optional[int]) – Specifies the slowmode rate limit for user in this channel, in seconds. The maximum value possible is 21600. By default no slowmode rate limit if this is None.

  • reason (Optional[str]) – The reason for creating a new thread. Shows up on the audit log.

Raises
  • Forbidden – You do not have permissions to create a thread.

  • HTTPException – Creating the thread failed.

  • ValueError – This message does not have guild info attached.

Returns

The created thread.

Return type

Thread

property created_at

The message’s creation time in UTC.

Type

datetime.datetime

property edited_at

An aware UTC datetime object containing the edited time of the message.

Type

Optional[datetime.datetime]

await fetch()

This function is a coroutine.

Fetches the partial message to a full Message.

Raises
  • NotFound – The message was not found.

  • Forbidden – You do not have the permissions required to get a message.

  • HTTPException – Retrieving the message failed.

Returns

The full message.

Return type

Message

await fetch_thread()

This function is a coroutine.

Retrieves the public thread attached to this message.

Note

This method is an API call. For general usage, consider thread instead.

New in version 2.4.

Raises
  • InvalidData – An unknown channel type was received from Discord or the guild the thread belongs to is not the same as the one in this object points to.

  • HTTPException – Retrieving the thread failed.

  • NotFound – There is no thread attached to this message.

  • Forbidden – You do not have permission to fetch this channel.

Returns

The public thread attached to this message.

Return type

Thread

is_system()

bool: Whether the message is a system message.

A system message is a message that is constructed entirely by the Discord API in response to something.

New in version 1.3.

property jump_url

Returns a URL that allows the client to jump to this message.

Type

str

await pin(*, reason=None)

This function is a coroutine.

Pins the message.

You must have manage_messages to do this in a non-private channel context.

Parameters

reason (Optional[str]) –

The reason for pinning the message. Shows up on the audit log.

New in version 1.4.

Raises
  • Forbidden – You do not have permissions to pin the message.

  • NotFound – The message or channel was not found or deleted.

  • HTTPException – Pinning the message failed, probably due to the channel having more than 50 pinned messages.

await publish()

This function is a coroutine.

Publishes this message to the channel’s followers.

The message must have been sent in a news channel. You must have send_messages to do this.

If the message is not your own then manage_messages is also needed.

Raises
  • Forbidden – You do not have the proper permissions to publish this message or the channel is not a news channel.

  • HTTPException – Publishing the message failed.

raw_channel_mentions

A property that returns an array of channel IDs matched with the syntax of <#channel_id> in the message content.

Type

List[int]

raw_mentions

A property that returns an array of user IDs matched with the syntax of <@user_id> in the message content.

This allows you to receive the user IDs of mentioned users even in a private message context.

Type

List[int]

raw_role_mentions

A property that returns an array of role IDs matched with the syntax of <@&role_id> in the message content.

Type

List[int]

await remove_reaction(emoji, member)

This function is a coroutine.

Remove a reaction by the member from the message.

The emoji may be a unicode emoji or a custom guild Emoji.

If the reaction is not your own (i.e. member parameter is not you) then manage_messages is needed.

The member parameter must represent a member and meet the abc.Snowflake abc.

Changed in version 2.0: This function will now raise TypeError instead of InvalidArgument.

Parameters
Raises
  • HTTPException – Removing the reaction failed.

  • Forbidden – You do not have the proper permissions to remove the reaction.

  • NotFound – The member or emoji you specified was not found.

  • TypeError – The emoji parameter is invalid.

await reply(content=None, **kwargs)

This function is a coroutine.

A shortcut method to abc.Messageable.send() to reply to the Message.

New in version 1.6.

Changed in version 2.0: This function will now raise TypeError or ValueError instead of InvalidArgument.

Raises
  • HTTPException – Sending the message failed.

  • Forbidden – You do not have the proper permissions to send the message.

  • ValueError – The files list is not of the appropriate size

  • TypeError – You specified both file and files.

Returns

The message that was sent.

Return type

Message

system_content

A property that returns the content that is rendered regardless of the Message.type.

In the case of MessageType.default and MessageType.reply, this just returns the regular Message.content. Otherwise this returns an English message denoting the contents of the system message.

Type

str

property thread

The public thread created from this message, if it exists.

Note

For messages received via the gateway this does not retrieve archived threads, as they are not retained in the internal cache. Use fetch_thread() instead.

New in version 2.4.

Type

Optional[Thread]

to_reference(*, fail_if_not_exists=True)

Creates a MessageReference from the current message.

New in version 1.6.

Parameters

fail_if_not_exists (bool) –

Whether replying using the message reference should raise HTTPException if the message no longer exists or Discord could not fetch the message.

New in version 1.7.

Returns

The reference to this message.

Return type

MessageReference

await unpin(*, reason=None)

This function is a coroutine.

Unpins the message.

You must have manage_messages to do this in a non-private channel context.

Parameters

reason (Optional[str]) –

The reason for unpinning the message. Shows up on the audit log.

New in version 1.4.

Raises
  • Forbidden – You do not have permissions to unpin the message.

  • NotFound – The message or channel was not found or deleted.

  • HTTPException – Unpinning the message failed.

MessageInteraction

Attributes
class discord.MessageInteraction

Represents the interaction that a Message is a response to.

New in version 2.0.

x == y

Checks if two message interactions are equal.

x != y

Checks if two message interactions are not equal.

hash(x)

Returns the message interaction’s hash.

id

The interaction ID.

Type

int

type

The interaction type.

Type

InteractionType

name

The name of the interaction.

Type

str

user

The user or member that invoked the interaction.

Type

Union[User, Member]

property created_at

The interaction’s creation time in UTC.

Type

datetime.datetime

Component

Attributes
class discord.Component

Represents a Discord Bot UI Kit Component.

Currently, the only components supported by Discord are:

This class is abstract and cannot be instantiated.

New in version 2.0.

property type

The type of component.

Type

ComponentType

ActionRow

Attributes
class discord.ActionRow

Represents a Discord Bot UI Kit Action Row.

This is a component that holds up to 5 children components in a row.

This inherits from Component.

New in version 2.0.

children

The children components that this holds, if any.

Type

List[Union[Button, SelectMenu, TextInput]]

property type

The type of component.

Type

ComponentType

Button

class discord.Button

Represents a button from the Discord Bot UI Kit.

This inherits from Component.

Note

The user constructible and usable type to create a button is discord.ui.Button not this one.

New in version 2.0.

style

The style of the button.

Type

ButtonStyle

custom_id

The ID of the button that gets received during an interaction. If this button is for a URL, it does not have a custom ID.

Type

Optional[str]

url

The URL this button sends you to.

Type

Optional[str]

disabled

Whether the button is disabled or not.

Type

bool

label

The label of the button, if any.

Type

Optional[str]

emoji

The emoji of the button, if available.

Type

Optional[PartialEmoji]

property type

The type of component.

Type

ComponentType

SelectMenu

class discord.SelectMenu

Represents a select menu from the Discord Bot UI Kit.

A select menu is functionally the same as a dropdown, however on mobile it renders a bit differently.

Note

The user constructible and usable type to create a select menu is discord.ui.Select not this one.

New in version 2.0.

type

The type of component.

Type

ComponentType

custom_id

The ID of the select menu that gets received during an interaction.

Type

Optional[str]

placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

min_values

The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

Type

int

max_values

The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

Type

int

options

A list of options that can be selected in this menu.

Type

List[SelectOption]

disabled

Whether the select is disabled or not.

Type

bool

channel_types

A list of channel types that are allowed to be chosen in this select menu.

Type

List[ChannelType]

TextInput

class discord.TextInput

Represents a text input from the Discord Bot UI Kit.

Note

The user constructible and usable type to create a text input is discord.ui.TextInput not this one.

New in version 2.0.

custom_id

The ID of the text input that gets received during an interaction.

Type

Optional[str]

label

The label to display above the text input.

Type

str

style

The style of the text input.

Type

TextStyle

placeholder

The placeholder text to display when the text input is empty.

Type

Optional[str]

value

The default value of the text input.

Type

Optional[str]

required

Whether the text input is required.

Type

bool

min_length

The minimum length of the text input.

Type

Optional[int]

max_length

The maximum length of the text input.

Type

Optional[int]

property type

The type of component.

Type

ComponentType

property default

The default value of the text input.

This is an alias to value.

Type

Optional[str]

AppCommand

class discord.app_commands.AppCommand

Represents an application command.

In common parlance this is referred to as a “Slash Command” or a “Context Menu Command”.

New in version 2.0.

x == y

Checks if two application commands are equal.

x != y

Checks if two application commands are not equal.

hash(x)

Returns the application command’s hash.

str(x)

Returns the application command’s name.

id

The application command’s ID.

Type

int

application_id

The application command’s application’s ID.

Type

int

type

The application command’s type.

Type

AppCommandType

name

The application command’s name.

Type

str

description

The application command’s description.

Type

str

name_localizations

The localised names of the application command. Used for display purposes.

Type

Dict[Locale, str]

description_localizations

The localised descriptions of the application command. Used for display purposes.

Type

Dict[Locale, str]

options

A list of options.

Type

List[Union[Argument, AppCommandGroup]]

default_member_permissions

The default member permissions that can run this command.

Type

Optional[Permissions]

dm_permission

A boolean that indicates whether this command can be run in direct messages.

Type

bool

guild_id

The ID of the guild this command is registered in. A value of None denotes that it is a global command.

Type

Optional[int]

nsfw

Whether the command is NSFW and should only work in NSFW channels.

Type

bool

property mention

Returns a string that allows you to mention the given AppCommand.

Type

str

property guild

Returns the guild this command is registered to if it exists.

Type

Optional[Guild]

await delete()

This function is a coroutine.

Deletes the application command.

Raises
  • NotFound – The application command was not found.

  • Forbidden – You do not have permission to delete this application command.

  • HTTPException – Deleting the application command failed.

  • MissingApplicationID – The client does not have an application ID.

await edit(*, name=..., description=..., default_member_permissions=..., dm_permission=..., options=...)

This function is a coroutine.

Edits the application command.

Parameters
  • name (str) – The new name for the application command.

  • description (str) – The new description for the application command.

  • default_member_permissions (Optional[Permissions]) – The new default permissions needed to use this application command. Pass value of None to remove any permission requirements.

  • dm_permission (bool) – Indicates if the application command can be used in DMs.

  • options (List[Union[Argument, AppCommandGroup]]) – List of new options for this application command.

Raises
  • NotFound – The application command was not found.

  • Forbidden – You do not have permission to edit this application command.

  • HTTPException – Editing the application command failed.

  • MissingApplicationID – The client does not have an application ID.

Returns

The newly edited application command.

Return type

AppCommand

await fetch_permissions(guild)

This function is a coroutine.

Retrieves this command’s permission in the guild.

Parameters

guild (Snowflake) – The guild to retrieve the permissions from.

Raises
  • Forbidden – You do not have permission to fetch the application command’s permissions.

  • HTTPException – Fetching the application command’s permissions failed.

  • MissingApplicationID – The client does not have an application ID.

  • NotFound – The application command’s permissions could not be found. This can also indicate that the permissions are synced with the guild (i.e. they are unchanged from the default).

Returns

An object representing the application command’s permissions in the guild.

Return type

GuildAppCommandPermissions

AppCommandGroup

class discord.app_commands.AppCommandGroup

Represents an application command subcommand.

New in version 2.0.

type

The type of subcommand.

Type

AppCommandOptionType

name

The name of the subcommand.

Type

str

description

The description of the subcommand.

Type

str

name_localizations

The localised names of the subcommand. Used for display purposes.

Type

Dict[Locale, str]

description_localizations

The localised descriptions of the subcommand. Used for display purposes.

Type

Dict[Locale, str]

options

A list of options.

Type

List[Union[Argument, AppCommandGroup]]

parent

The parent application command.

Type

Union[AppCommand, AppCommandGroup]

property qualified_name

Returns the fully qualified command name.

The qualified name includes the parent name as well. For example, in a command like /foo bar the qualified name is foo bar.

Type

str

property mention

Returns a string that allows you to mention the given AppCommandGroup.

Type

str

AppCommandChannel

class discord.app_commands.AppCommandChannel

Represents an application command partially resolved channel object.

New in version 2.0.

x == y

Checks if two channels are equal.

x != y

Checks if two channels are not equal.

hash(x)

Returns the channel’s hash.

str(x)

Returns the channel’s name.

id

The ID of the channel.

Type

int

type

The type of channel.

Type

ChannelType

name

The name of the channel.

Type

str

permissions

The resolved permissions of the user who invoked the application command in that channel.

Type

Permissions

guild_id

The guild ID this channel belongs to.

Type

int

property guild

The channel’s guild, from cache, if found.

Type

Optional[Guild]

resolve()

Resolves the application command channel to the appropriate channel from cache if found.

Returns

The resolved guild channel or None if not found in cache.

Return type

Optional[abc.GuildChannel]

await fetch()

This function is a coroutine.

Fetches the partial channel to a full abc.GuildChannel.

Raises
  • NotFound – The channel was not found.

  • Forbidden – You do not have the permissions required to get a channel.

  • HTTPException – Retrieving the channel failed.

Returns

The full channel.

Return type

abc.GuildChannel

property mention

The string that allows you to mention the channel.

Type

str

property created_at

An aware timestamp of when this channel was created in UTC.

Type

datetime.datetime

AppCommandThread

class discord.app_commands.AppCommandThread

Represents an application command partially resolved thread object.

New in version 2.0.

x == y

Checks if two thread are equal.

x != y

Checks if two thread are not equal.

hash(x)

Returns the thread’s hash.

str(x)

Returns the thread’s name.

id

The ID of the thread.

Type

int

type

The type of thread.

Type

ChannelType

name

The name of the thread.

Type

str

parent_id

The parent text channel ID this thread belongs to.

Type

int

permissions

The resolved permissions of the user who invoked the application command in that thread.

Type

Permissions

guild_id

The guild ID this thread belongs to.

Type

int

archived

Whether the thread is archived.

Type

bool

locked

Whether the thread is locked.

Type

bool

invitable

Whether non-moderators can add other non-moderators to this thread. This is always True for public threads.

Type

bool

archiver_id

The user’s ID that archived this thread.

Type

Optional[int]

auto_archive_duration

The duration in minutes until the thread is automatically hidden from the channel list. Usually a value of 60, 1440, 4320 and 10080.

Type

int

archive_timestamp

An aware timestamp of when the thread’s archived status was last updated in UTC.

Type

datetime.datetime

property guild

The channel’s guild, from cache, if found.

Type

Optional[Guild]

property parent

The parent channel this thread belongs to.

Type

Optional[TextChannel]

property mention

The string that allows you to mention the thread.

Type

str

property created_at

An aware timestamp of when the thread was created in UTC.

Note

This timestamp only exists for threads created after 9 January 2022, otherwise returns None.

resolve()

Resolves the application command channel to the appropriate channel from cache if found.

Returns

The resolved guild channel or None if not found in cache.

Return type

Optional[abc.GuildChannel]

await fetch()

This function is a coroutine.

Fetches the partial channel to a full Thread.

Raises
  • NotFound – The thread was not found.

  • Forbidden – You do not have the permissions required to get a thread.

  • HTTPException – Retrieving the thread failed.

Returns

The full thread.

Return type

Thread

AppCommandPermissions

class discord.app_commands.AppCommandPermissions

Represents the permissions for an application command.

New in version 2.0.

guild

The guild associated with this permission.

Type

Guild

id

The ID of the permission target, such as a role, channel, or guild. The special guild_id - 1 sentinel is used to represent “all channels”.

Type

int

target

The role, user, or channel associated with this permission. This could also be the AllChannels sentinel type. Falls back to Object if the target could not be found in the cache.

Type

Any

type

The type of permission.

Type

AppCommandPermissionType

permission

The permission value. True for allow, False for deny.

Type

bool

GuildAppCommandPermissions

class discord.app_commands.GuildAppCommandPermissions

Represents the permissions for an application command in a guild.

New in version 2.0.

application_id

The application ID.

Type

int

command

The application command associated with the permissions.

Type

AppCommand

id

ID of the command or the application ID. When this is the application ID instead of a command ID, the permissions apply to all commands that do not contain explicit overwrites.

Type

int

guild_id

The guild ID associated with the permissions.

Type

int

permissions

The permissions, this is a max of 100.

Type

List[AppCommandPermissions]

property guild

The guild associated with the permissions.

Type

Guild

Argument

class discord.app_commands.Argument

Represents an application command argument.

New in version 2.0.

type

The type of argument.

Type

AppCommandOptionType

name

The name of the argument.

Type

str

description

The description of the argument.

Type

str

name_localizations

The localised names of the argument. Used for display purposes.

Type

Dict[Locale, str]

description_localizations

The localised descriptions of the argument. Used for display purposes.

Type

Dict[Locale, str]

required

Whether the argument is required.

Type

bool

choices

A list of choices for the command to choose from for this argument.

Type

List[Choice]

parent

The parent application command that has this argument.

Type

Union[AppCommand, AppCommandGroup]

channel_types

The channel types that are allowed for this parameter.

Type

List[ChannelType]

min_value

The minimum supported value for this parameter.

Type

Optional[Union[int, float]]

max_value

The maximum supported value for this parameter.

Type

Optional[Union[int, float]]

min_length

The minimum allowed length for this parameter.

Type

Optional[int]

max_length

The maximum allowed length for this parameter.

Type

Optional[int]

autocomplete

Whether the argument has autocomplete.

Type

bool

AllChannels

Attributes
class discord.app_commands.AllChannels

Represents all channels for application command permissions.

New in version 2.0.

guild

The guild the application command permission is for.

Type

Guild

property id

The ID sentinel used to represent all channels. Equivalent to the guild’s ID minus 1.

Type

int

Data Classes

Similar to Data Classes, these can be received and constructed by users.

SelectOption

class discord.SelectOption(*, label, value=..., description=None, emoji=None, default=False)

Represents a select menu’s option.

These can be created by users.

New in version 2.0.

Parameters
  • label (str) – The label of the option. This is displayed to users. Can only be up to 100 characters.

  • value (str) – The value of the option. This is not displayed to users. If not provided when constructed then it defaults to the label. Can only be up to 100 characters.

  • description (Optional[str]) – An additional description of the option, if any. Can only be up to 100 characters.

  • emoji (Optional[Union[str, Emoji, PartialEmoji]]) – The emoji of the option, if available.

  • default (bool) – Whether this option is selected by default.

label

The label of the option. This is displayed to users.

Type

str

value

The value of the option. This is not displayed to users. If not provided when constructed then it defaults to the label.

Type

str

description

An additional description of the option, if any.

Type

Optional[str]

default

Whether this option is selected by default.

Type

bool

property emoji

The emoji of the option, if available.

Type

Optional[PartialEmoji]

SelectDefaultValue

class discord.SelectDefaultValue(*, id, type)

Represents a select menu’s default value.

These can be created by users.

New in version 2.4.

Parameters
property type

The type of value that id represents.

Type

SelectDefaultValueType

classmethod from_channel(channel, /)

Creates a SelectDefaultValue with the type set to channel.

Parameters

channel (Snowflake) – The channel to create the default value for.

Returns

The default value created with the channel.

Return type

SelectDefaultValue

classmethod from_role(role, /)

Creates a SelectDefaultValue with the type set to role.

Parameters

role (Snowflake) – The role to create the default value for.

Returns

The default value created with the role.

Return type

SelectDefaultValue

classmethod from_user(user, /)

Creates a SelectDefaultValue with the type set to user.

Parameters

user (Snowflake) – The user to create the default value for.

Returns

The default value created with the user.

Return type

SelectDefaultValue

Choice

class discord.app_commands.Choice(*, name, value)

Represents an application command argument choice.

New in version 2.0.

x == y

Checks if two choices are equal.

x != y

Checks if two choices are not equal.

hash(x)

Returns the choice’s hash.

Parameters
  • name (Union[str, locale_str]) – The name of the choice. Used for display purposes. Can only be up to 100 characters.

  • name_localizations (Dict[Locale, str]) – The localised names of the choice. Used for display purposes.

  • value (Union[int, str, float]) – The value of the choice. If it’s a string, it can only be up to 100 characters long.

Enumerations

class discord.InteractionType

Specifies the type of Interaction.

New in version 2.0.

ping

Represents Discord pinging to see if the interaction response server is alive.

application_command

Represents a slash command interaction.

component

Represents a component based interaction, i.e. using the Discord Bot UI Kit.

autocomplete

Represents an auto complete interaction.

modal_submit

Represents submission of a modal interaction.

class discord.InteractionResponseType

Specifies the response type for the interaction.

New in version 2.0.

pong

Pongs the interaction when given a ping.

See also InteractionResponse.pong()

channel_message

Respond to the interaction with a message.

See also InteractionResponse.send_message()

deferred_channel_message

Responds to the interaction with a message at a later time.

See also InteractionResponse.defer()

deferred_message_update

Acknowledges the component interaction with a promise that the message will update later (though there is no need to actually update the message).

See also InteractionResponse.defer()

message_update

Responds to the interaction by editing the message.

See also InteractionResponse.edit_message()

autocomplete_result

Responds to the autocomplete interaction with suggested choices.

See also InteractionResponse.autocomplete()

modal

Responds to the interaction with a modal.

See also InteractionResponse.send_modal()

class discord.ComponentType

Represents the component type of a component.

New in version 2.0.

action_row

Represents the group component which holds different components in a row.

button

Represents a button component.

text_input

Represents a text box component.

select

Represents a select component.

string_select

An alias to select. Represents a default select component.

user_select

Represents a user select component.

role_select

Represents a role select component.

mentionable_select

Represents a select in which both users and roles can be selected.

class discord.ButtonStyle

Represents the style of the button component.

New in version 2.0.

primary

Represents a blurple button for the primary action.

secondary

Represents a grey button for the secondary action.

success

Represents a green button for a successful action.

danger

Represents a red button for a dangerous action.

Represents a link button.

blurple

An alias for primary.

grey

An alias for secondary.

gray

An alias for secondary.

green

An alias for success.

red

An alias for danger.

url

An alias for link.

class discord.TextStyle

Represents the style of the text box component.

New in version 2.0.

short

Represents a short text box.

paragraph

Represents a long form text box.

long

An alias for paragraph.

class discord.AppCommandOptionType

The application command’s option type. This is usually the type of parameter an application command takes.

New in version 2.0.

subcommand

A subcommand.

subcommand_group

A subcommand group.

string

A string parameter.

integer

A integer parameter.

boolean

A boolean parameter.

user

A user parameter.

channel

A channel parameter.

role

A role parameter.

mentionable

A mentionable parameter.

number

A number parameter.

attachment

An attachment parameter.

class discord.AppCommandType

The type of application command.

New in version 2.0.

chat_input

A slash command.

user

A user context menu command.

message

A message context menu command.

class discord.AppCommandPermissionType

The application command’s permission type.

New in version 2.0.

role

The permission is for a role.

channel

The permission is for one or all channels.

user

The permission is for a user.

Bot UI Kit

The library has helpers to aid in creating component-based UIs. These are all in the discord.ui package.

View

class discord.ui.View(*, timeout=180.0)

Represents a UI view.

This object must be inherited to create a UI within Discord.

New in version 2.0.

Parameters

timeout (Optional[float]) – Timeout in seconds from last interaction with the UI before no longer accepting input. If None then there is no timeout.

property timeout

The timeout in seconds from last interaction with the UI before no longer accepting input. If None then there is no timeout.

Type

Optional[float]

property children

The list of children attached to this view.

Type

List[Item]

classmethod from_message(message, /, *, timeout=180.0)

Converts a message’s components into a View.

The Message.components of a message are read-only and separate types from those in the discord.ui namespace. In order to modify and edit message components they must be converted into a View first.

Parameters
  • message (discord.Message) – The message with components to convert into a view.

  • timeout (Optional[float]) – The timeout of the converted view.

Returns

The converted view. This always returns a View and not one of its subclasses.

Return type

View

add_item(item)

Adds an item to the view.

This function returns the class instance to allow for fluent-style chaining.

Parameters

item (Item) – The item to add to the view.

Raises
  • TypeError – An Item was not passed.

  • ValueError – Maximum number of children has been exceeded (25) or the row the item is trying to be added to is full.

remove_item(item)

Removes an item from the view.

This function returns the class instance to allow for fluent-style chaining.

Parameters

item (Item) – The item to remove from the view.

clear_items()

Removes all items from the view.

This function returns the class instance to allow for fluent-style chaining.

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within the view that checks whether the view should process item callbacks for the interaction.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and on_error() is called.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the view children’s callbacks should be called.

Return type

bool

await on_timeout()

This function is a coroutine.

A callback that is called when a view’s timeout elapses without being explicitly stopped.

await on_error(interaction, error, item, /)

This function is a coroutine.

A callback that is called when an item’s callback or interaction_check() fails with an error.

The default implementation logs to the library logger.

Parameters
  • interaction (Interaction) – The interaction that led to the failure.

  • error (Exception) – The exception that was raised.

  • item (Item) – The item that failed the dispatch.

stop()

Stops listening to interaction events from this view.

This operation cannot be undone.

is_finished()

bool: Whether the view has finished interacting.

is_dispatching()

bool: Whether the view has been added for dispatching purposes.

is_persistent()

bool: Whether the view is set up as persistent.

A persistent view has all their components with a set custom_id and a timeout set to None.

await wait()

This function is a coroutine.

Waits until the view has finished interacting.

A view is considered finished when stop() is called or it times out.

Returns

If True, then the view timed out. If False then the view finished normally.

Return type

bool

Item

Attributes
Methods
class discord.ui.Item

Represents the base UI item that all UI components inherit from.

The current UI items supported are:

New in version 2.0.

property view

The underlying view for this item.

Type

Optional[View]

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

DynamicItem

class discord.ui.DynamicItem(item, *, row=None)

Represents an item with a dynamic custom_id that can be used to store state within that custom_id.

The custom_id parsing is done using the re module by passing a template parameter to the class parameter list.

This item is generated every time the component is dispatched. This means that any variable that holds an instance of this class will eventually be out of date and should not be used long term. Their only purpose is to act as a “template” for the actual dispatched item.

When this item is generated, view is set to a regular View instance from the original message given from the interaction. This means that custom view subclasses cannot be accessed from this item.

New in version 2.4.

Parameters
  • item (Item) – The item to wrap with dynamic custom ID parsing.

  • template (Union[str, re.Pattern]) – The template to use for parsing the custom_id. This can be a string or a compiled regular expression. This must be passed as a keyword argument to the class creation.

  • row (Optional[int]) – The relative row this button belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

item

The item that is wrapped with dynamic custom ID parsing.

Type

Item

property template

The compiled regular expression that is used to parse the custom_id.

Type

re.Pattern

property custom_id

The ID of the dynamic item that gets received during an interaction.

Type

str

property view

The underlying view for this item.

Type

Optional[View]

classmethod await from_custom_id(interaction, item, match, /)

This function is a coroutine.

A classmethod that is called when the custom_id of a component matches the template of the class. This is called when the component is dispatched.

It must return a new instance of the DynamicItem.

Subclasses must implement this method.

Exceptions raised in this method are logged and ignored.

Warning

This method is called before the callback is dispatched, therefore it means that it is subject to the same timing restrictions as the callback. Ergo, you must reply to an interaction within 3 seconds of it being dispatched.

Parameters
  • interaction (Interaction) – The interaction that the component belongs to.

  • item (Item) – The base item that is being dispatched.

  • match (re.Match) – The match object that was created from the template matching the custom_id.

Returns

The new instance of the DynamicItem with information from the match object.

Return type

DynamicItem

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

Button

class discord.ui.Button(*, style=<ButtonStyle.secondary: 2>, label=None, disabled=False, custom_id=None, url=None, emoji=None, row=None)

Represents a UI button.

New in version 2.0.

Parameters
  • style (discord.ButtonStyle) – The style of the button.

  • custom_id (Optional[str]) – The ID of the button that gets received during an interaction. If this button is for a URL, it does not have a custom ID. Can only be up to 100 characters.

  • url (Optional[str]) – The URL this button sends you to.

  • disabled (bool) – Whether the button is disabled or not.

  • label (Optional[str]) – The label of the button, if any. Can only be up to 80 characters.

  • emoji (Optional[Union[PartialEmoji, Emoji, str]]) – The emoji of the button, if available.

  • row (Optional[int]) – The relative row this button belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property style

The style of the button.

Type

discord.ButtonStyle

property custom_id

The ID of the button that gets received during an interaction.

If this button is for a URL, it does not have a custom ID.

Type

Optional[str]

property url

The URL this button sends you to.

Type

Optional[str]

property disabled

Whether the button is disabled or not.

Type

bool

property label

The label of the button, if available.

Type

Optional[str]

property emoji

The emoji of the button, if available.

Type

Optional[PartialEmoji]

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property view

The underlying view for this item.

Type

Optional[View]

@discord.ui.button(*, label=None, custom_id=None, disabled=False, style=<ButtonStyle.secondary: 2>, emoji=None, row=None)

A decorator that attaches a button to a component.

The function being decorated should have three parameters, self representing the discord.ui.View, the discord.Interaction you receive and the discord.ui.Button being pressed.

Note

Buttons with a URL cannot be created with this function. Consider creating a Button manually instead. This is because buttons with a URL do not have a callback associated with them since Discord does not do any processing with it.

Parameters
  • label (Optional[str]) – The label of the button, if any. Can only be up to 80 characters.

  • custom_id (Optional[str]) – The ID of the button that gets received during an interaction. It is recommended not to set this parameter to prevent conflicts. Can only be up to 100 characters.

  • style (ButtonStyle) – The style of the button. Defaults to ButtonStyle.grey.

  • disabled (bool) – Whether the button is disabled or not. Defaults to False.

  • emoji (Optional[Union[str, Emoji, PartialEmoji]]) – The emoji of the button. This can be in string form or a PartialEmoji or a full Emoji.

  • row (Optional[int]) – The relative row this button belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

Select Menus

The library provides classes to help create the different types of select menus.

Select

class discord.ui.Select(*, custom_id=..., placeholder=None, min_values=1, max_values=1, options=..., disabled=False, row=None)

Represents a UI select menu with a list of custom options. This is represented to the user as a dropdown menu.

New in version 2.0.

Parameters
  • custom_id (str) – The ID of the select menu that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • options (List[discord.SelectOption]) – A list of options that can be selected in this menu. Can only contain up to 25 items.

  • disabled (bool) – Whether the select is disabled or not.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property values

A list of values that have been selected by the user.

Type

List[str]

property type

The type of this component.

Type

ComponentType

property options

A list of options that can be selected in this menu.

Type

List[discord.SelectOption]

add_option(*, label, value=..., description=None, emoji=None, default=False)

Adds an option to the select menu.

To append a pre-existing discord.SelectOption use the append_option() method instead.

Parameters
  • label (str) – The label of the option. This is displayed to users. Can only be up to 100 characters.

  • value (str) – The value of the option. This is not displayed to users. If not given, defaults to the label. Can only be up to 100 characters.

  • description (Optional[str]) – An additional description of the option, if any. Can only be up to 100 characters.

  • emoji (Optional[Union[str, Emoji, PartialEmoji]]) – The emoji of the option, if available. This can either be a string representing the custom or unicode emoji or an instance of PartialEmoji or Emoji.

  • default (bool) – Whether this option is selected by default.

Raises

ValueError – The number of options exceeds 25.

append_option(option)

Appends an option to the select menu.

Parameters

option (discord.SelectOption) – The option to append to the select menu.

Raises

ValueError – The number of options exceeds 25.

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

property custom_id

The ID of the select menu that gets received during an interaction.

Type

str

property disabled

Whether the select is disabled or not.

Type

bool

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property max_values

The maximum number of items that can be chosen for this select menu.

Type

int

property min_values

The minimum number of items that must be chosen for this select menu.

Type

int

property placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

property view

The underlying view for this item.

Type

Optional[View]

ChannelSelect

class discord.ui.ChannelSelect(*, custom_id=..., channel_types=..., placeholder=None, min_values=1, max_values=1, disabled=False, row=None, default_values=...)

Represents a UI select menu with a list of predefined options with the current channels in the guild.

Please note that if you use this in a private message with a user, no channels will be displayed to the user.

New in version 2.1.

Parameters
  • custom_id (str) – The ID of the select menu that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • channel_types (List[ChannelType]) – The types of channels to show in the select menu. Defaults to all channels.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • disabled (bool) – Whether the select is disabled or not.

  • default_values (Sequence[Snowflake]) –

    A list of objects representing the channels that should be selected by default. Number of items must be in range of min_values and max_values.

    New in version 2.4.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

property custom_id

The ID of the select menu that gets received during an interaction.

Type

str

property disabled

Whether the select is disabled or not.

Type

bool

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property max_values

The maximum number of items that can be chosen for this select menu.

Type

int

property min_values

The minimum number of items that must be chosen for this select menu.

Type

int

property placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

property view

The underlying view for this item.

Type

Optional[View]

property type

The type of this component.

Type

ComponentType

property channel_types

A list of channel types that can be selected.

Type

List[ChannelType]

property values

A list of channels selected by the user.

Type

List[Union[AppCommandChannel, AppCommandThread]]

property default_values

A list of default values for the select menu.

New in version 2.4.

Type

List[discord.SelectDefaultValue]

RoleSelect

class discord.ui.RoleSelect(*, custom_id=..., placeholder=None, min_values=1, max_values=1, disabled=False, row=None, default_values=...)

Represents a UI select menu with a list of predefined options with the current roles of the guild.

Please note that if you use this in a private message with a user, no roles will be displayed to the user.

New in version 2.1.

Parameters
  • custom_id (str) – The ID of the select menu that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • disabled (bool) – Whether the select is disabled or not.

  • default_values (Sequence[Snowflake]) –

    A list of objects representing the roles that should be selected by default. Number of items must be in range of min_values and max_values.

    New in version 2.4.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property type

The type of this component.

Type

ComponentType

property values

A list of roles that have been selected by the user.

Type

List[discord.Role]

property default_values

A list of default values for the select menu.

New in version 2.4.

Type

List[discord.SelectDefaultValue]

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

property custom_id

The ID of the select menu that gets received during an interaction.

Type

str

property disabled

Whether the select is disabled or not.

Type

bool

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property max_values

The maximum number of items that can be chosen for this select menu.

Type

int

property min_values

The minimum number of items that must be chosen for this select menu.

Type

int

property placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

property view

The underlying view for this item.

Type

Optional[View]

MentionableSelect

class discord.ui.MentionableSelect(*, custom_id=..., placeholder=None, min_values=1, max_values=1, disabled=False, row=None, default_values=...)

Represents a UI select menu with a list of predefined options with the current members and roles in the guild.

If this is sent in a private message, it will only allow the user to select the client or themselves. Every selected option in a private message will resolve to a discord.User. It will not give the user any roles to select.

New in version 2.1.

Parameters
  • custom_id (str) – The ID of the select menu that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • disabled (bool) – Whether the select is disabled or not.

  • default_values (Sequence[Snowflake]) –

    A list of objects representing the users/roles that should be selected by default. if Object is passed, then the type must be specified in the constructor. Number of items must be in range of min_values and max_values.

    New in version 2.4.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property type

The type of this component.

Type

ComponentType

property values

A list of roles, members, and users that have been selected by the user.

If this is sent a private message, it will only allow the user to select the client or themselves. Every selected option in a private message will resolve to a discord.User.

If invoked in a guild, the values will always resolve to discord.Member.

Type

List[Union[discord.Role, discord.Member, discord.User]]

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

property custom_id

The ID of the select menu that gets received during an interaction.

Type

str

property default_values

A list of default values for the select menu.

New in version 2.4.

Type

List[discord.SelectDefaultValue]

property disabled

Whether the select is disabled or not.

Type

bool

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property max_values

The maximum number of items that can be chosen for this select menu.

Type

int

property min_values

The minimum number of items that must be chosen for this select menu.

Type

int

property placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

property view

The underlying view for this item.

Type

Optional[View]

UserSelect

class discord.ui.UserSelect(*, custom_id=..., placeholder=None, min_values=1, max_values=1, disabled=False, row=None, default_values=...)

Represents a UI select menu with a list of predefined options with the current members of the guild.

If this is sent a private message, it will only allow the user to select the client or themselves. Every selected option in a private message will resolve to a discord.User.

New in version 2.1.

Parameters
  • custom_id (str) – The ID of the select menu that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • disabled (bool) – Whether the select is disabled or not.

  • default_values (Sequence[Snowflake]) –

    A list of objects representing the users that should be selected by default. Number of items must be in range of min_values and max_values.

    New in version 2.4.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property type

The type of this component.

Type

ComponentType

property values

A list of members and users that have been selected by the user.

If this is sent a private message, it will only allow the user to select the client or themselves. Every selected option in a private message will resolve to a discord.User.

If invoked in a guild, the values will always resolve to discord.Member.

Type

List[Union[discord.Member, discord.User]]

property default_values

A list of default values for the select menu.

New in version 2.4.

Type

List[discord.SelectDefaultValue]

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

property custom_id

The ID of the select menu that gets received during an interaction.

Type

str

property disabled

Whether the select is disabled or not.

Type

bool

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property max_values

The maximum number of items that can be chosen for this select menu.

Type

int

property min_values

The minimum number of items that must be chosen for this select menu.

Type

int

property placeholder

The placeholder text that is shown if nothing is selected, if any.

Type

Optional[str]

property view

The underlying view for this item.

Type

Optional[View]

select

@discord.ui.select(*, cls=discord.ui.select.Select[typing.Any], options=..., channel_types=..., placeholder=None, custom_id=..., min_values=1, max_values=1, disabled=False, default_values=..., row=None)

A decorator that attaches a select menu to a component.

The function being decorated should have three parameters, self representing the discord.ui.View, the discord.Interaction you receive and the chosen select class.

To obtain the selected values inside the callback, you can use the values attribute of the chosen class in the callback. The list of values will depend on the type of select menu used. View the table below for more information.

Changed in version 2.1: Added the following keyword-arguments: cls, channel_types

Example

class View(discord.ui.View):

    @discord.ui.select(cls=ChannelSelect, channel_types=[discord.ChannelType.text])
    async def select_channels(self, interaction: discord.Interaction, select: ChannelSelect):
        return await interaction.response.send_message(f'You selected {select.values[0].mention}')
Parameters
  • cls (Union[Type[discord.ui.Select], Type[discord.ui.UserSelect], Type[discord.ui.RoleSelect], Type[discord.ui.MentionableSelect], Type[discord.ui.ChannelSelect]]) – The class to use for the select menu. Defaults to discord.ui.Select. You can use other select types to display different select menus to the user. See the table above for the different values you can get from each select type. Subclasses work as well, however the callback in the subclass will get overridden.

  • placeholder (Optional[str]) – The placeholder text that is shown if nothing is selected, if any. Can only be up to 150 characters.

  • custom_id (str) – The ID of the select menu that gets received during an interaction. It is recommended not to set this parameter to prevent conflicts. Can only be up to 100 characters.

  • row (Optional[int]) – The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

  • min_values (int) – The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 0 and 25.

  • max_values (int) – The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.

  • options (List[discord.SelectOption]) – A list of options that can be selected in this menu. This can only be used with Select instances. Can only contain up to 25 items.

  • channel_types (List[ChannelType]) – The types of channels to show in the select menu. Defaults to all channels. This can only be used with ChannelSelect instances.

  • disabled (bool) – Whether the select is disabled or not. Defaults to False.

  • default_values (Sequence[Snowflake]) –

    A list of objects representing the default values for the select menu. This cannot be used with regular Select instances. If cls is MentionableSelect and Object is passed, then the type must be specified in the constructor. Number of items must be in range of min_values and max_values.

    New in version 2.4.

TextInput

class discord.ui.TextInput(*, label, style=<TextStyle.short: 1>, custom_id=..., placeholder=None, default=None, required=True, min_length=None, max_length=None, row=None)

Represents a UI text input.

str(x)

Returns the value of the text input or an empty string if the value is None.

New in version 2.0.

Parameters
  • label (str) – The label to display above the text input. Can only be up to 45 characters.

  • custom_id (str) – The ID of the text input that gets received during an interaction. If not given then one is generated for you. Can only be up to 100 characters.

  • style (discord.TextStyle) – The style of the text input.

  • placeholder (Optional[str]) – The placeholder text to display when the text input is empty. Can only be up to 100 characters.

  • default (Optional[str]) – The default value of the text input. Can only be up to 4000 characters.

  • required (bool) – Whether the text input is required.

  • min_length (Optional[int]) – The minimum length of the text input. Must be between 0 and 4000.

  • max_length (Optional[int]) – The maximum length of the text input. Must be between 1 and 4000.

  • row (Optional[int]) – The relative row this text input belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you’d like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).

property custom_id

The ID of the text input that gets received during an interaction.

Type

str

property value

The value of the text input.

Type

str

property label

The label of the text input.

Type

str

property placeholder

The placeholder text to display when the text input is empty.

Type

str

property required

Whether the text input is required.

Type

bool

property min_length

The minimum length of the text input.

Type

int

property max_length

The maximum length of the text input.

Type

int

property style

The style of the text input.

Type

discord.TextStyle

await callback(interaction)

This function is a coroutine.

The callback associated with this UI item.

This can be overridden by subclasses.

Parameters

interaction (Interaction) – The interaction that triggered this UI item.

await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within this item that checks whether the callback should be processed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and discord.ui.View.on_error() is called.

For DynamicItem this does not call the on_error handler.

New in version 2.4.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the callback should be called.

Return type

bool

property view

The underlying view for this item.

Type

Optional[View]

property default

The default value of the text input.

Type

str

Application Commands

The library has helpers to aid in creation of application commands. These are all in the discord.app_commands package.

CommandTree

class discord.app_commands.CommandTree(client, *, fallback_to_global=True)

Represents a container that holds application command information.

Parameters
  • client (Client) – The client instance to get application command information from.

  • fallback_to_global (bool) – If a guild-specific command is not found when invoked, then try falling back into a global command in the tree. For example, if the tree locally has a /ping command under the global namespace but the guild has a guild-specific /ping, instead of failing to find the guild-specific /ping command it will fall back to the global /ping command. This has the potential to raise more CommandSignatureMismatch errors than usual. Defaults to True.

@command(*, name=..., description=..., nsfw=False, guild=..., guilds=..., auto_locale_strings=True, extras=...)

A decorator that creates an application command from a regular function directly under this tree.

Parameters
  • name (Union[str, locale_str]) – The name of the application command. If not given, it defaults to a lower-case version of the callback name.

  • description (Union[str, locale_str]) – The description of the application command. This shows up in the UI to describe the application command. If not given, it defaults to the first line of the docstring of the callback shortened to 100 characters.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • guild (Optional[Snowflake]) – The guild to add the command to. If not given or None then it becomes a global command instead.

  • guilds (List[Snowflake]) – The list of guilds to add the command to. This cannot be mixed with the guild parameter. If no guilds are given at all then it becomes a global command instead.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

@context_menu(*, name=..., nsfw=False, guild=..., guilds=..., auto_locale_strings=True, extras=...)

A decorator that creates an application command context menu from a regular function directly under this tree.

This function must have a signature of Interaction as its first parameter and taking either a Member, User, or Message, or a typing.Union of Member and User as its second parameter.

Examples

@app_commands.context_menu()
async def react(interaction: discord.Interaction, message: discord.Message):
    await interaction.response.send_message('Very cool message!', ephemeral=True)

@app_commands.context_menu()
async def ban(interaction: discord.Interaction, user: discord.Member):
    await interaction.response.send_message(f'Should I actually ban {user}...', ephemeral=True)
Parameters
  • name (Union[str, locale_str]) – The name of the context menu command. If not given, it defaults to a title-case version of the callback name. Note that unlike regular slash commands this can have spaces and upper case characters in the name.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • guild (Optional[Snowflake]) – The guild to add the command to. If not given or None then it becomes a global command instead.

  • guilds (List[Snowflake]) – The list of guilds to add the command to. This cannot be mixed with the guild parameter. If no guilds are given at all then it becomes a global command instead.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

@error(coro)

A decorator that registers a coroutine as a local error handler.

This must match the signature of the on_error() callback.

The error passed will be derived from AppCommandError.

Parameters

coro (coroutine) – The coroutine to register as the local error handler.

Raises

TypeError – The coroutine passed is not actually a coroutine or does not match the signature.

await fetch_command(command_id, /, *, guild=None)

This function is a coroutine.

Fetches an application command from the application.

Parameters
  • command_id (int) – The ID of the command to fetch.

  • guild (Optional[Snowflake]) – The guild to fetch the command from. If not passed then the global command is fetched instead.

Raises
  • HTTPException – Fetching the command failed.

  • MissingApplicationID – The application ID could not be found.

  • NotFound – The application command was not found. This could also be because the command is a guild command and the guild was not specified and vice versa.

Returns

The application command.

Return type

AppCommand

await fetch_commands(*, guild=None)

This function is a coroutine.

Fetches the application’s current commands.

If no guild is passed then global commands are fetched, otherwise the guild’s commands are fetched instead.

Note

This includes context menu commands.

Parameters

guild (Optional[Snowflake]) – The guild to fetch the commands from. If not passed then global commands are fetched instead.

Raises
Returns

The application’s commands.

Return type

List[AppCommand]

copy_global_to(*, guild)

Copies all global commands to the specified guild.

This method is mainly available for development purposes, as it allows you to copy your global commands over to a testing guild easily.

Note that this method will override pre-existing guild commands that would conflict.

Parameters

guild (Snowflake) – The guild to copy the commands to.

Raises

CommandLimitReached – The maximum number of commands was reached for that guild. This is currently 100 for slash commands and 5 for context menu commands.

add_command(command, /, *, guild=..., guilds=..., override=False)

Adds an application command to the tree.

This only adds the command locally – in order to sync the commands and enable them in the client, sync() must be called.

The root parent of the command is added regardless of the type passed.

Parameters
  • command (Union[Command, Group]) – The application command or group to add.

  • guild (Optional[Snowflake]) – The guild to add the command to. If not given or None then it becomes a global command instead.

  • guilds (List[Snowflake]) – The list of guilds to add the command to. This cannot be mixed with the guild parameter. If no guilds are given at all then it becomes a global command instead.

  • override (bool) – Whether to override a command with the same name. If False an exception is raised. Default is False.

Raises
  • CommandAlreadyRegistered – The command was already registered and no override was specified.

  • TypeError – The application command passed is not a valid application command. Or, guild and guilds were both given.

  • CommandLimitReached – The maximum number of commands was reached globally or for that guild. This is currently 100 for slash commands and 5 for context menu commands.

remove_command(command, /, *, guild=None, type=<AppCommandType.chat_input: 1>)

Removes an application command from the tree.

This only removes the command locally – in order to sync the commands and remove them in the client, sync() must be called.

Parameters
  • command (str) – The name of the root command to remove.

  • guild (Optional[Snowflake]) – The guild to remove the command from. If not given or None then it removes a global command instead.

  • type (AppCommandType) – The type of command to remove. Defaults to chat_input, i.e. slash commands.

Returns

The application command that got removed. If nothing was removed then None is returned instead.

Return type

Optional[Union[Command, ContextMenu, Group]]

clear_commands(*, guild, type=None)

Clears all application commands from the tree.

This only removes the commands locally – in order to sync the commands and remove them in the client, sync() must be called.

Parameters
  • guild (Optional[Snowflake]) – The guild to remove the commands from. If None then it removes all global commands instead.

  • type (AppCommandType) – The type of command to clear. If not given or None then it removes all commands regardless of the type.

get_command(command, /, *, guild=None, type=<AppCommandType.chat_input: 1>)

Gets an application command from the tree.

Parameters
  • command (str) – The name of the root command to get.

  • guild (Optional[Snowflake]) – The guild to get the command from. If not given or None then it gets a global command instead.

  • type (AppCommandType) – The type of command to get. Defaults to chat_input, i.e. slash commands.

Returns

The application command that was found. If nothing was found then None is returned instead.

Return type

Optional[Union[Command, ContextMenu, Group]]

get_commands(*, guild=None, type=None)

Gets all application commands from the tree.

Parameters
  • guild (Optional[Snowflake]) – The guild to get the commands from, not including global commands. If not given or None then only global commands are returned.

  • type (Optional[AppCommandType]) – The type of commands to get. When not given or None, then all command types are returned.

Returns

The application commands from the tree.

Return type

List[Union[ContextMenu, Command, Group]]

for ... in walk_commands(*, guild=None, type=<AppCommandType.chat_input: 1>)

An iterator that recursively walks through all application commands and child commands from the tree.

Parameters
  • guild (Optional[Snowflake]) – The guild to iterate the commands from, not including global commands. If not given or None then only global commands are iterated.

  • type (AppCommandType) – The type of commands to iterate over. Defaults to chat_input, i.e. slash commands.

Yields

Union[ContextMenu, Command, Group] – The application commands from the tree.

await on_error(interaction, error, /)

This function is a coroutine.

A callback that is called when any command raises an AppCommandError.

The default implementation logs the exception using the library logger if the command does not have any error handlers attached to it.

To get the command that failed, discord.Interaction.command should be used.

Parameters
property translator

The translator, if any, responsible for handling translation of commands.

To change the translator, use set_translator().

Type

Optional[Translator]

await set_translator(translator)

This function is a coroutine.

Sets the translator to use for translating commands.

If a translator was previously set, it will be unloaded using its Translator.unload() method.

When a translator is set, it will be loaded using its Translator.load() method.

Parameters

translator (Optional[Translator]) – The translator to use. If None then the translator is just removed and unloaded.

Raises

TypeError – The translator was not None or a Translator instance.

await sync(*, guild=None)

This function is a coroutine.

Syncs the application commands to Discord.

This also runs the translator to get the translated strings necessary for feeding back into Discord.

This must be called for the application commands to show up.

Parameters

guild (Optional[Snowflake]) – The guild to sync the commands to. If None then it syncs all global commands instead.

Raises
  • HTTPException – Syncing the commands failed.

  • CommandSyncFailure – Syncing the commands failed due to a user related error, typically because the command has invalid data. This is equivalent to an HTTP status code of 400.

  • Forbidden – The client does not have the applications.commands scope in the guild.

  • MissingApplicationID – The client does not have an application ID.

  • TranslationError – An error occurred while translating the commands.

Returns

The application’s commands that got synced.

Return type

List[AppCommand]

await interaction_check(interaction, /)

This function is a coroutine.

A global check to determine if an Interaction should be processed by the tree.

The default implementation returns True (all interactions are processed), but can be overridden if custom behaviour is desired.

Commands

Command

class discord.app_commands.Command(*, name, description, callback, nsfw=False, parent=None, guild_ids=None, auto_locale_strings=True, extras=...)

A class that implements an application command.

These are usually not created manually, instead they are created using one of the following decorators:

New in version 2.0.

Parameters
  • name (Union[str, locale_str]) – The name of the application command.

  • description (Union[str, locale_str]) – The description of the application command. This shows up in the UI to describe the application command.

  • callback (coroutine) – The coroutine that is executed when the command is called.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • parent (Optional[Group]) – The parent application command. None if there isn’t one.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

name

The name of the application command.

Type

str

description

The description of the application command. This shows up in the UI to describe the application command.

Type

str

checks

A list of predicates that take a Interaction parameter to indicate whether the command callback should be executed. If an exception is necessary to be thrown to signal failure, then one inherited from AppCommandError should be used. If all the checks fail without propagating an exception, CheckFailure is raised.

default_permissions

The default permissions that can execute this command on Discord. Note that server administrators can override this value in the client. Setting an empty permissions field will disallow anyone except server administrators from using the command in a guild.

Due to a Discord limitation, this does not work on subcommands.

Type

Optional[Permissions]

guild_only

Whether the command should only be usable in guild contexts.

Due to a Discord limitation, this does not work on subcommands.

Type

bool

nsfw

Whether the command is NSFW and should only work in NSFW channels.

Due to a Discord limitation, this does not work on subcommands.

Type

bool

parent

The parent application command. None if there isn’t one.

Type

Optional[Group]

extras

A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

Type

dict

@autocomplete(name)

A decorator that registers a coroutine as an autocomplete prompt for a parameter.

The coroutine callback must have 2 parameters, the Interaction, and the current value by the user (the string currently being typed by the user).

To get the values from other parameters that may be filled in, accessing Interaction.namespace will give a Namespace object with those values.

Parent checks are ignored within an autocomplete. However, checks can be added to the autocomplete callback and the ones added will be called. If the checks fail for any reason then an empty list is sent as the interaction response.

The coroutine decorator must return a list of Choice objects. Only up to 25 objects are supported.

Warning

The choices returned from this coroutine are suggestions. The user may ignore them and input their own value.

Example:

@app_commands.command()
async def fruits(interaction: discord.Interaction, fruit: str):
    await interaction.response.send_message(f'Your favourite fruit seems to be {fruit}')

@fruits.autocomplete('fruit')
async def fruits_autocomplete(
    interaction: discord.Interaction,
    current: str,
) -> List[app_commands.Choice[str]]:
    fruits = ['Banana', 'Pineapple', 'Apple', 'Watermelon', 'Melon', 'Cherry']
    return [
        app_commands.Choice(name=fruit, value=fruit)
        for fruit in fruits if current.lower() in fruit.lower()
    ]
Parameters

name (str) – The parameter name to register as autocomplete.

Raises

TypeError – The coroutine passed is not actually a coroutine or the parameter is not found or of an invalid type.

@error(coro)

A decorator that registers a coroutine as a local error handler.

The local error handler is called whenever an exception is raised in the body of the command or during handling of the command. The error handler must take 2 parameters, the interaction and the error.

The error passed will be derived from AppCommandError.

Parameters

coro (coroutine) – The coroutine to register as the local error handler.

Raises

TypeError – The coroutine passed is not actually a coroutine.

property callback

The coroutine that is executed when the command is called.

Type

coroutine

property parameters

Returns a list of parameters for this command.

This does not include the self or interaction parameters.

Returns

The parameters of this command.

Return type

List[Parameter]

get_parameter(name)

Retrieves a parameter by its name.

The name must be the Python identifier rather than the renamed one for display on Discord.

Parameters

name (str) – The parameter name in the callback function.

Returns

The parameter or None if not found.

Return type

Optional[Parameter]

property root_parent

The root parent of this command.

Type

Optional[Group]

property qualified_name

Returns the fully qualified command name.

The qualified name includes the parent name as well. For example, in a command like /foo bar the qualified name is foo bar.

Type

str

add_check(func, /)

Adds a check to the command.

This is the non-decorator interface to check().

Parameters

func – The function that will be used as a check.

remove_check(func, /)

Removes a check from the command.

This function is idempotent and will not raise an exception if the function is not in the command’s checks.

Parameters

func – The function to remove from the checks.

Parameter

class discord.app_commands.Parameter

A class that contains the parameter information of a Command callback.

New in version 2.0.

name

The name of the parameter. This is the Python identifier for the parameter.

Type

str

display_name

The displayed name of the parameter on Discord.

Type

str

description

The description of the parameter.

Type

str

autocomplete

Whether the parameter has an autocomplete handler.

Type

bool

locale_name

The display name’s locale string, if available.

Type

Optional[locale_str]

locale_description

The description’s locale string, if available.

Type

Optional[locale_str]

required

Whether the parameter is required

Type

bool

choices

A list of choices this parameter takes, if any.

Type

List[Choice]

type

The underlying type of this parameter.

Type

AppCommandOptionType

channel_types

The channel types that are allowed for this parameter.

Type

List[ChannelType]

min_value

The minimum supported value for this parameter.

Type

Optional[Union[int, float]]

max_value

The maximum supported value for this parameter.

Type

Optional[Union[int, float]]

default

The default value of the parameter, if given. If not given then this is MISSING.

Type

Any

command

The command this parameter is attached to.

Type

Command

ContextMenu

class discord.app_commands.ContextMenu(*, name, callback, type=..., nsfw=False, guild_ids=None, auto_locale_strings=True, extras=...)

A class that implements a context menu application command.

These are usually not created manually, instead they are created using one of the following decorators:

New in version 2.0.

Parameters
  • name (Union[str, locale_str]) – The name of the context menu.

  • callback (coroutine) – The coroutine that is executed when the command is called.

  • type (AppCommandType) – The type of context menu application command. By default, this is inferred by the parameter of the callback.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • nsfw (bool) – Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

name

The name of the context menu.

Type

str

type

The type of context menu application command. By default, this is inferred by the parameter of the callback.

Type

AppCommandType

default_permissions

The default permissions that can execute this command on Discord. Note that server administrators can override this value in the client. Setting an empty permissions field will disallow anyone except server administrators from using the command in a guild.

Type

Optional[Permissions]

guild_only

Whether the command should only be usable in guild contexts. Defaults to False.

Type

bool

nsfw

Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

Type

bool

checks

A list of predicates that take a Interaction parameter to indicate whether the command callback should be executed. If an exception is necessary to be thrown to signal failure, then one inherited from AppCommandError should be used. If all the checks fail without propagating an exception, CheckFailure is raised.

extras

A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

Type

dict

@error(coro)

A decorator that registers a coroutine as a local error handler.

The local error handler is called whenever an exception is raised in the body of the command or during handling of the command. The error handler must take 2 parameters, the interaction and the error.

The error passed will be derived from AppCommandError.

Parameters

coro (coroutine) – The coroutine to register as the local error handler.

Raises

TypeError – The coroutine passed is not actually a coroutine.

property callback

The coroutine that is executed when the context menu is called.

Type

coroutine

property qualified_name

Returns the fully qualified command name.

Type

str

add_check(func, /)

Adds a check to the command.

This is the non-decorator interface to check().

Parameters

func – The function that will be used as a check.

remove_check(func, /)

Removes a check from the command.

This function is idempotent and will not raise an exception if the function is not in the command’s checks.

Parameters

func – The function to remove from the checks.

Group

class discord.app_commands.Group(*, name=..., description=..., parent=None, guild_ids=None, guild_only=..., nsfw=..., auto_locale_strings=True, default_permissions=..., extras=...)

A class that implements an application command group.

These are usually inherited rather than created manually.

Decorators such as guild_only(), guilds(), and default_permissions() will apply to the group if used on top of a subclass. For example:

from discord import app_commands

@app_commands.guild_only()
class MyGroup(app_commands.Group):
    pass

New in version 2.0.

Parameters
  • name (Union[str, locale_str]) – The name of the group. If not given, it defaults to a lower-case kebab-case version of the class name.

  • description (Union[str, locale_str]) – The description of the group. This shows up in the UI to describe the group. If not given, it defaults to the docstring of the class shortened to 100 characters.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • default_permissions (Optional[Permissions]) –

    The default permissions that can execute this group on Discord. Note that server administrators can override this value in the client. Setting an empty permissions field will disallow anyone except server administrators from using the command in a guild.

    Due to a Discord limitation, this does not work on subcommands.

  • guild_only (bool) –

    Whether the group should only be usable in guild contexts. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • parent (Optional[Group]) – The parent application command. None if there isn’t one.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

name

The name of the group.

Type

str

description

The description of the group. This shows up in the UI to describe the group.

Type

str

default_permissions

The default permissions that can execute this group on Discord. Note that server administrators can override this value in the client. Setting an empty permissions field will disallow anyone except server administrators from using the command in a guild.

Due to a Discord limitation, this does not work on subcommands.

Type

Optional[Permissions]

guild_only

Whether the group should only be usable in guild contexts.

Due to a Discord limitation, this does not work on subcommands.

Type

bool

nsfw

Whether the command is NSFW and should only work in NSFW channels.

Due to a Discord limitation, this does not work on subcommands.

Type

bool

parent

The parent group. None if there isn’t one.

Type

Optional[Group]

extras

A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

Type

dict

@command(*, name=..., description=..., nsfw=False, auto_locale_strings=True, extras=...)

A decorator that creates an application command from a regular function under this group.

Parameters
  • name (Union[str, locale_str]) – The name of the application command. If not given, it defaults to a lower-case version of the callback name.

  • description (Union[str, locale_str]) – The description of the application command. This shows up in the UI to describe the application command. If not given, it defaults to the first line of the docstring of the callback shortened to 100 characters.

  • nsfw (bool) – Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

@error(coro)

A decorator that registers a coroutine as a local error handler.

The local error handler is called whenever an exception is raised in a child command. The error handler must take 2 parameters, the interaction and the error.

The error passed will be derived from AppCommandError.

Parameters

coro (coroutine) – The coroutine to register as the local error handler.

Raises

TypeError – The coroutine passed is not actually a coroutine, or is an invalid coroutine.

property root_parent

The parent of this group.

Type

Optional[Group]

property qualified_name

Returns the fully qualified group name.

The qualified name includes the parent name as well. For example, in a group like /foo bar the qualified name is foo bar.

Type

str

property commands

The commands that this group contains.

Type

List[Union[Command, Group]]

for ... in walk_commands()

An iterator that recursively walks through all commands that this group contains.

Yields

Union[Command, Group] – The commands in this group.

await on_error(interaction, error, /)

This function is a coroutine.

A callback that is called when a child’s command raises an AppCommandError.

To get the command that failed, discord.Interaction.command should be used.

The default implementation does nothing.

Parameters
await interaction_check(interaction, /)

This function is a coroutine.

A callback that is called when an interaction happens within the group that checks whether a command inside the group should be executed.

This is useful to override if, for example, you want to ensure that the interaction author is a given user.

The default implementation of this returns True.

Note

If an exception occurs within the body then the check is considered a failure and error handlers such as on_error() is called. See AppCommandError for more information.

Parameters

interaction (Interaction) – The interaction that occurred.

Returns

Whether the view children’s callbacks should be called.

Return type

bool

add_command(command, /, *, override=False)

Adds a command or group to this group’s internal list of commands.

Parameters
  • command (Union[Command, Group]) – The command or group to add.

  • override (bool) – Whether to override a pre-existing command or group with the same name. If False then an exception is raised.

Raises
remove_command(name, /)

Removes a command or group from the internal list of commands.

Parameters

name (str) – The name of the command or group to remove.

Returns

The command that was removed. If nothing was removed then None is returned instead.

Return type

Optional[Union[Command, Group]]

get_command(name, /)

Retrieves a command or group from its name.

Parameters

name (str) – The name of the command or group to retrieve.

Returns

The command or group that was retrieved. If nothing was found then None is returned instead.

Return type

Optional[Union[Command, Group]]

Decorators

@discord.app_commands.command(*, name=..., description=..., nsfw=False, auto_locale_strings=True, extras=...)

Creates an application command from a regular function.

Parameters
  • name (str) – The name of the application command. If not given, it defaults to a lower-case version of the callback name.

  • description (str) – The description of the application command. This shows up in the UI to describe the application command. If not given, it defaults to the first line of the docstring of the callback shortened to 100 characters.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

@discord.app_commands.context_menu(*, name=..., nsfw=False, auto_locale_strings=True, extras=...)

Creates an application command context menu from a regular function.

This function must have a signature of Interaction as its first parameter and taking either a Member, User, or Message, or a typing.Union of Member and User as its second parameter.

Examples

@app_commands.context_menu()
async def react(interaction: discord.Interaction, message: discord.Message):
    await interaction.response.send_message('Very cool message!', ephemeral=True)

@app_commands.context_menu()
async def ban(interaction: discord.Interaction, user: discord.Member):
    await interaction.response.send_message(f'Should I actually ban {user}...', ephemeral=True)
Parameters
  • name (Union[str, locale_str]) – The name of the context menu command. If not given, it defaults to a title-case version of the callback name. Note that unlike regular slash commands this can have spaces and upper case characters in the name.

  • nsfw (bool) –

    Whether the command is NSFW and should only work in NSFW channels. Defaults to False.

    Due to a Discord limitation, this does not work on subcommands.

  • auto_locale_strings (bool) – If this is set to True, then all translatable strings will implicitly be wrapped into locale_str rather than str. This could avoid some repetition and be more ergonomic for certain defaults such as default command names, command descriptions, and parameter names. Defaults to True.

  • extras (dict) – A dictionary that can be used to store extraneous data. The library will not touch any values or keys within this dictionary.

@discord.app_commands.describe(**parameters)

Describes the given parameters by their name using the key of the keyword argument as the name.

Example:

@app_commands.command(description='Bans a member')
@app_commands.describe(member='the member to ban')
async def ban(interaction: discord.Interaction, member: discord.Member):
    await interaction.response.send_message(f'Banned {member}')

Alternatively, you can describe parameters using Google, Sphinx, or Numpy style docstrings.

Example:

@app_commands.command()
async def ban(interaction: discord.Interaction, member: discord.Member):
    """Bans a member

    Parameters
    -----------
    member: discord.Member
        the member to ban
    """
    await interaction.response.send_message(f'Banned {member}')
Parameters

**parameters (Union[str, locale_str]) – The description of the parameters.

Raises

TypeError – The parameter name is not found.

@discord.app_commands.rename(**parameters)

Renames the given parameters by their name using the key of the keyword argument as the name.

This renames the parameter within the Discord UI. When referring to the parameter in other decorators, the parameter name used in the function is used instead of the renamed one.

Example:

@app_commands.command()
@app_commands.rename(the_member_to_ban='member')
async def ban(interaction: discord.Interaction, the_member_to_ban: discord.Member):
    await interaction.response.send_message(f'Banned {the_member_to_ban}')
Parameters

**parameters (Union[str, locale_str]) – The name of the parameters.

Raises
  • ValueError – The parameter name is already used by another parameter.

  • TypeError – The parameter name is not found.

@discord.app_commands.choices(**parameters)

Instructs the given parameters by their name to use the given choices for their choices.

Example:

@app_commands.command()
@app_commands.describe(fruits='fruits to choose from')
@app_commands.choices(fruits=[
    Choice(name='apple', value=1),
    Choice(name='banana', value=2),
    Choice(name='cherry', value=3),
])
async def fruit(interaction: discord.Interaction, fruits: Choice[int]):
    await interaction.response.send_message(f'Your favourite fruit is {fruits.name}.')

Note

This is not the only way to provide choices to a command. There are two more ergonomic ways of doing this. The first one is to use a typing.Literal annotation:

@app_commands.command()
@app_commands.describe(fruits='fruits to choose from')
async def fruit(interaction: discord.Interaction, fruits: Literal['apple', 'banana', 'cherry']):
    await interaction.response.send_message(f'Your favourite fruit is {fruits}.')

The second way is to use an enum.Enum:

class Fruits(enum.Enum):
    apple = 1
    banana = 2
    cherry = 3

@app_commands.command()
@app_commands.describe(fruits='fruits to choose from')
async def fruit(interaction: discord.Interaction, fruits: Fruits):
    await interaction.response.send_message(f'Your favourite fruit is {fruits}.')
Parameters

**parameters – The choices of the parameters.

Raises

TypeError – The parameter name is not found or the parameter type was incorrect.

@discord.app_commands.autocomplete(**parameters)

Associates the given parameters with the given autocomplete callback.

Autocomplete is only supported on types that have str, int, or float values.

Checks are supported, however they must be attached to the autocomplete callback in order to work. Checks attached to the command are ignored when invoking the autocomplete callback.

For more information, see the Command.autocomplete() documentation.

Warning

The choices returned from this coroutine are suggestions. The user may ignore them and input their own value.

Example:

async def fruit_autocomplete(
    interaction: discord.Interaction,
    current: str,
) -> List[app_commands.Choice[str]]:
    fruits = ['Banana', 'Pineapple', 'Apple', 'Watermelon', 'Melon', 'Cherry']
    return [
        app_commands.Choice(name=fruit, value=fruit)
        for fruit in fruits if current.lower() in fruit.lower()
    ]

@app_commands.command()
@app_commands.autocomplete(fruit=fruit_autocomplete)
async def fruits(interaction: discord.Interaction, fruit: str):
    await interaction.response.send_message(f'Your favourite fruit seems to be {fruit}')
Parameters

**parameters – The parameters to mark as autocomplete.

Raises

TypeError – The parameter name is not found or the parameter type was incorrect.

@discord.app_commands.guilds(*guild_ids)

Associates the given guilds with the command.

When the command instance is added to a CommandTree, the guilds that are specified by this decorator become the default guilds that it’s added to rather than being a global command.

Note

Due to an implementation quirk and Python limitation, if this is used in conjunction with the CommandTree.command() or CommandTree.context_menu() decorator then this must go below that decorator.

Example:

MY_GUILD_ID = discord.Object(...)  # Guild ID here

@app_commands.command()
@app_commands.guilds(MY_GUILD_ID)
async def bonk(interaction: discord.Interaction):
    await interaction.response.send_message('Bonk', ephemeral=True)
Parameters

*guild_ids (Union[int, Snowflake]) – The guilds to associate this command with. The command tree will use this as the default when added rather than adding it as a global command.

@discord.app_commands.guild_only(func=None)

A decorator that indicates this command can only be used in a guild context.

This is not implemented as a check(), and is instead verified by Discord server side. Therefore, there is no error handler called when a command is used within a private message.

This decorator can be called with or without parentheses.

Due to a Discord limitation, this decorator does nothing in subcommands and is ignored.

Examples

@app_commands.command()
@app_commands.guild_only()
async def my_guild_only_command(interaction: discord.Interaction) -> None:
    await interaction.response.send_message('I am only available in guilds!')
@discord.app_commands.default_permissions(**perms)

A decorator that sets the default permissions needed to execute this command.

When this decorator is used, by default users must have these permissions to execute the command. However, an administrator can change the permissions needed to execute this command using the official client. Therefore, this only serves as a hint.

Setting an empty permissions field, including via calling this with no arguments, will disallow anyone except server administrators from using the command in a guild.

This is sent to Discord server side, and is not a check(). Therefore, error handlers are not called.

Due to a Discord limitation, this decorator does nothing in subcommands and is ignored.

Warning

This serves as a hint and members are not required to have the permissions given to actually execute this command. If you want to ensure that members have the permissions needed, consider using has_permissions() instead.

Parameters

**perms (bool) – Keyword arguments denoting the permissions to set as the default.

Example

@app_commands.command()
@app_commands.default_permissions(manage_messages=True)
async def test(interaction: discord.Interaction):
    await interaction.response.send_message('You may or may not have manage messages.')

Checks

@discord.app_commands.check(predicate)

A decorator that adds a check to an application command.

These checks should be predicates that take in a single parameter taking a Interaction. If the check returns a False-like value then during invocation a CheckFailure exception is raised and sent to the appropriate error handlers.

These checks can be either a coroutine or not.

Examples

Creating a basic check to see if the command invoker is you.

def check_if_it_is_me(interaction: discord.Interaction) -> bool:
    return interaction.user.id == 85309593344815104

@tree.command()
@app_commands.check(check_if_it_is_me)
async def only_for_me(interaction: discord.Interaction):
    await interaction.response.send_message('I know you!', ephemeral=True)

Transforming common checks into its own decorator:

def is_me():
    def predicate(interaction: discord.Interaction) -> bool:
        return interaction.user.id == 85309593344815104
    return app_commands.check(predicate)

@tree.command()
@is_me()
async def only_me(interaction: discord.Interaction):
    await interaction.response.send_message('Only you!')
Parameters

predicate (Callable[[Interaction], bool]) – The predicate to check if the command should be invoked.

@discord.app_commands.checks.has_role(item, /)

A check() that is added that checks if the member invoking the command has the role specified via the name or ID specified.

If a string is specified, you must give the exact name of the role, including caps and spelling.

If an integer is specified, you must give the exact snowflake ID of the role.

This check raises one of two special exceptions, MissingRole if the user is missing a role, or NoPrivateMessage if it is used in a private message. Both inherit from CheckFailure.

New in version 2.0.

Note

This is different from the permission system that Discord provides for application commands. This is done entirely locally in the program rather than being handled by Discord.

Parameters

item (Union[int, str]) – The name or ID of the role to check.

@discord.app_commands.checks.has_any_role(*items)

A check() that is added that checks if the member invoking the command has any of the roles specified. This means that if they have one out of the three roles specified, then this check will return True.

Similar to has_role(), the names or IDs passed in must be exact.

This check raises one of two special exceptions, MissingAnyRole if the user is missing all roles, or NoPrivateMessage if it is used in a private message. Both inherit from CheckFailure.

New in version 2.0.

Note

This is different from the permission system that Discord provides for application commands. This is done entirely locally in the program rather than being handled by Discord.

Parameters

items (List[Union[str, int]]) – An argument list of names or IDs to check that the member has roles wise.

Example

@tree.command()
@app_commands.checks.has_any_role('Library Devs', 'Moderators', 492212595072434186)
async def cool(interaction: discord.Interaction):
    await interaction.response.send_message('You are cool indeed')
@discord.app_commands.checks.has_permissions(**perms)

A check() that is added that checks if the member has all of the permissions necessary.

Note that this check operates on the permissions given by discord.Interaction.permissions.

The permissions passed in must be exactly like the properties shown under discord.Permissions.

This check raises a special exception, MissingPermissions that is inherited from CheckFailure.

New in version 2.0.

Note

This is different from the permission system that Discord provides for application commands. This is done entirely locally in the program rather than being handled by Discord.

Parameters

**perms (bool) – Keyword arguments denoting the permissions to check for.

Example

@tree.command()
@app_commands.checks.has_permissions(manage_messages=True)
async def test(interaction: discord.Interaction):
    await interaction.response.send_message('You can manage messages.')
@discord.app_commands.checks.bot_has_permissions(**perms)

Similar to has_permissions() except checks if the bot itself has the permissions listed. This relies on discord.Interaction.app_permissions.

This check raises a special exception, BotMissingPermissions that is inherited from CheckFailure.

New in version 2.0.

@discord.app_commands.checks.cooldown(rate, per, *, key=...)

A decorator that adds a cooldown to a command.

A cooldown allows a command to only be used a specific amount of times in a specific time frame. These cooldowns are based off of the key function provided. If a key is not provided then it defaults to a user-level cooldown. The key function must take a single parameter, the discord.Interaction and return a value that is used as a key to the internal cooldown mapping.

The key function can optionally be a coroutine.

If a cooldown is triggered, then CommandOnCooldown is raised to the error handlers.

Examples

Setting a one per 5 seconds per member cooldown on a command:

@tree.command()
@app_commands.checks.cooldown(1, 5.0, key=lambda i: (i.guild_id, i.user.id))
async def test(interaction: discord.Interaction):
    await interaction.response.send_message('Hello')

@test.error
async def on_test_error(interaction: discord.Interaction, error: app_commands.AppCommandError):
    if isinstance(error, app_commands.CommandOnCooldown):
        await interaction.response.send_message(str(error), ephemeral=True)
Parameters
  • rate (int) – The number of times a command can be used before triggering a cooldown.

  • per (float) – The amount of seconds to wait for a cooldown when it’s been triggered.

  • key (Optional[Callable[[discord.Interaction], collections.abc.Hashable]]) – A function that returns a key to the mapping denoting the type of cooldown. Can optionally be a coroutine. If not given then defaults to a user-level cooldown. If None is passed then it is interpreted as a “global” cooldown.

@discord.app_commands.checks.dynamic_cooldown(factory, *, key=...)

A decorator that adds a dynamic cooldown to a command.

A cooldown allows a command to only be used a specific amount of times in a specific time frame. These cooldowns are based off of the key function provided. If a key is not provided then it defaults to a user-level cooldown. The key function must take a single parameter, the discord.Interaction and return a value that is used as a key to the internal cooldown mapping.

If a factory function is given, it must be a function that accepts a single parameter of type discord.Interaction and must return a Cooldown or None. If None is returned then that cooldown is effectively bypassed.

Both key and factory can optionally be coroutines.

If a cooldown is triggered, then CommandOnCooldown is raised to the error handlers.

Examples

Setting a cooldown for everyone but the owner.

def cooldown_for_everyone_but_me(interaction: discord.Interaction) -> Optional[app_commands.Cooldown]:
    if interaction.user.id == 80088516616269824:
        return None
    return app_commands.Cooldown(1, 10.0)

@tree.command()
@app_commands.checks.dynamic_cooldown(cooldown_for_everyone_but_me)
async def test(interaction: discord.Interaction):
    await interaction.response.send_message('Hello')

@test.error
async def on_test_error(interaction: discord.Interaction, error: app_commands.AppCommandError):
    if isinstance(error, app_commands.CommandOnCooldown):
        await interaction.response.send_message(str(error), ephemeral=True)
Parameters
  • factory (Optional[Callable[[discord.Interaction], Optional[Cooldown]]]) – A function that takes an interaction and returns a cooldown that will apply to that interaction or None if the interaction should not have a cooldown.

  • key (Optional[Callable[[discord.Interaction], collections.abc.Hashable]]) – A function that returns a key to the mapping denoting the type of cooldown. Can optionally be a coroutine. If not given then defaults to a user-level cooldown. If None is passed then it is interpreted as a “global” cooldown.

Cooldown

Attributes
class discord.app_commands.Cooldown(rate, per)

Represents a cooldown for a command.

New in version 2.0.

rate

The total number of tokens available per per seconds.

Type

float

per

The length of the cooldown period in seconds.

Type

float

get_tokens(current=None)

Returns the number of available tokens before rate limiting is applied.

Parameters

current (Optional[float]) – The time in seconds since Unix epoch to calculate tokens at. If not supplied then time.time() is used.

Returns

The number of tokens available before the cooldown is to be applied.

Return type

int

get_retry_after(current=None)

Returns the time in seconds until the cooldown will be reset.

Parameters

current (Optional[float]) – The current time in seconds since Unix epoch. If not supplied, then time.time() is used.

Returns

The number of seconds to wait before this cooldown will be reset.

Return type

float

update_rate_limit(current=None, *, tokens=1)

Updates the cooldown rate limit.

Parameters
  • current (Optional[float]) – The time in seconds since Unix epoch to update the rate limit at. If not supplied, then time.time() is used.

  • tokens (int) – The amount of tokens to deduct from the rate limit.

Returns

The retry-after time in seconds if rate limited.

Return type

Optional[float]

reset()

Reset the cooldown to its initial state.

copy()

Creates a copy of this cooldown.

Returns

A new instance of this cooldown.

Return type

Cooldown

Namespace

class discord.app_commands.Namespace

An object that holds the parameters being passed to a command in a mostly raw state.

This class is deliberately simple and just holds the option name and resolved value as a simple key-pair mapping. These attributes can be accessed using dot notation. For example, an option with the name of example can be accessed using ns.example. If an attribute is not found, then None is returned rather than an attribute error.

Warning

The key names come from the raw Discord data, which means that if a parameter was renamed then the renamed key is used instead of the function parameter name.

New in version 2.0.

x == y

Checks if two namespaces are equal by checking if all attributes are equal.

x != y

Checks if two namespaces are not equal.

x[key]

Returns an attribute if it is found, otherwise raises a KeyError.

key in x

Checks if the attribute is in the namespace.

iter(x)

Returns an iterator of (name, value) pairs. This allows it to be, for example, constructed as a dict or a list of pairs.

This namespace object converts resolved objects into their appropriate form depending on their type. Consult the table below for conversion information.

Note

In autocomplete interactions, the namespace might not be validated or filled in. Discord does not send the resolved data as well, so this means that certain fields end up just as IDs rather than the resolved data. In these cases, a discord.Object is returned instead.

This is a Discord limitation.

Transformers

Transformer

class discord.app_commands.Transformer

The base class that allows a type annotation in an application command parameter to map into a AppCommandOptionType and transform the raw value into one from this type.

This class is customisable through the overriding of methods and properties in the class and by using it as the second type parameter of the Transform class. For example, to convert a string into a custom pair type:

class Point(typing.NamedTuple):
    x: int
    y: int

class PointTransformer(app_commands.Transformer):
    async def transform(self, interaction: discord.Interaction, value: str) -> Point:
        (x, _, y) = value.partition(',')
        return Point(x=int(x.strip()), y=int(y.strip()))

@app_commands.command()
async def graph(
    interaction: discord.Interaction,
    point: app_commands.Transform[Point, PointTransformer],
):
    await interaction.response.send_message(str(point))

If a class is passed instead of an instance to the second type parameter, then it is constructed with no arguments passed to the __init__ method.

New in version 2.0.

property type

The option type associated with this transformer.

This must be a property.

Defaults to string.

Type

AppCommandOptionType

property channel_types

A list of channel types that are allowed to this parameter.

Only valid if the type() returns channel.

This must be a property.

Defaults to an empty list.

Type

List[ChannelType]

property min_value

The minimum supported value for this parameter.

Only valid if the type() returns number integer, or string.

This must be a property.

Defaults to None.

Type

Optional[int]

property max_value

The maximum supported value for this parameter.

Only valid if the type() returns number integer, or string.

This must be a property.

Defaults to None.

Type

Optional[int]

property choices

A list of up to 25 choices that are allowed to this parameter.

Only valid if the type() returns number integer, or string.

This must be a property.

Defaults to None.

Type

Optional[List[Choice]]

await transform(interaction, value, /)

This function could be a coroutine.

Transforms the converted option value into another value.

The value passed into this transform function is the same as the one in the conversion table.

Parameters
  • interaction (Interaction) – The interaction being handled.

  • value (Any) – The value of the given argument after being resolved. See the conversion table for how certain option types correspond to certain values.

await autocomplete(interaction, value, /)

This function is a coroutine.

An autocomplete prompt handler to be automatically used by options using this transformer.

Note

Autocomplete is only supported for options with a type() of string, integer, or number.

Parameters
  • interaction (Interaction) – The autocomplete interaction being handled.

  • value (Union[str, int, float]) – The current value entered by the user.

Returns

A list of choices to be displayed to the user, a maximum of 25.

Return type

List[Choice]

Transform

class discord.app_commands.Transform

A type annotation that can be applied to a parameter to customise the behaviour of an option type by transforming with the given Transformer. This requires the usage of two generic parameters, the first one is the type you’re converting to and the second one is the type of the Transformer actually doing the transformation.

During type checking time this is equivalent to typing.Annotated so type checkers understand the intent of the code.

For example usage, check Transformer.

New in version 2.0.

Range

class discord.app_commands.Range

A type annotation that can be applied to a parameter to require a numeric or string type to fit within the range provided.

During type checking time this is equivalent to typing.Annotated so type checkers understand the intent of the code.

Some example ranges:

  • Range[int, 10] means the minimum is 10 with no maximum.

  • Range[int, None, 10] means the maximum is 10 with no minimum.

  • Range[int, 1, 10] means the minimum is 1 and the maximum is 10.

  • Range[float, 1.0, 5.0] means the minimum is 1.0 and the maximum is 5.0.

  • Range[str, 1, 10] means the minimum length is 1 and the maximum length is 10.

New in version 2.0.

Examples

@app_commands.command()
async def range(interaction: discord.Interaction, value: app_commands.Range[int, 10, 12]):
    await interaction.response.send_message(f'Your value is {value}', ephemeral=True)

Translations

Translator

Methods
class discord.app_commands.Translator

A class that handles translations for commands, parameters, and choices.

Translations are done lazily in order to allow for async enabled translations as well as supporting a wide array of translation systems such as gettext and Project Fluent.

In order for a translator to be used, it must be set using the CommandTree.set_translator() method. The translation flow for a string is as follows:

  1. Use locale_str instead of str in areas of a command you want to be translated.
    • Currently, these are command names, command descriptions, parameter names, parameter descriptions, and choice names.

    • This can also be used inside the describe() decorator.

  2. Call CommandTree.set_translator() to the translator instance that will handle the translations.

  3. Call CommandTree.sync()

  4. The library will call Translator.translate() on all the relevant strings being translated.

New in version 2.0.

await load()

This function is a coroutine.

An asynchronous setup function for loading the translation system.

The default implementation does nothing.

This is invoked when CommandTree.set_translator() is called.

await unload()

This function is a coroutine.

An asynchronous teardown function for unloading the translation system.

The default implementation does nothing.

This is invoked when CommandTree.set_translator() is called if a tree already has a translator or when discord.Client.close() is called.

await translate(string, locale, context)

This function is a coroutine.

Translates the given string to the specified locale.

If the string cannot be translated, None should be returned.

The default implementation returns None.

If an exception is raised in this method, it should inherit from TranslationError. If it doesn’t, then when this is called the exception will be chained with it instead.

Parameters
  • string (locale_str) – The string being translated.

  • locale (Locale) – The locale being requested for translation.

  • context (TranslationContext) – The translation context where the string originated from. For better type checking ergonomics, the TranslationContextTypes type can be used instead to aid with type narrowing. It is functionally equivalent to TranslationContext.

locale_str

Attributes
class discord.app_commands.locale_str(message, /, **kwargs)

Marks a string as ready for translation.

This is done lazily and is not actually translated until CommandTree.sync() is called.

The sync method then ultimately defers the responsibility of translating to the Translator instance used by the CommandTree. For more information on the translation flow, see the Translator documentation.

str(x)

Returns the message passed to the string.

x == y

Checks if the string is equal to another string.

x != y

Checks if the string is not equal to another string.

hash(x)

Returns the hash of the string.

New in version 2.0.

message

The message being translated. Once set, this cannot be changed.

Warning

This must be the default “message” that you send to Discord. Discord sends this message back to the library and the library uses it to access the data in order to dispatch commands.

For example, in a command name context, if the command name is foo then the message must also be foo. For other translation systems that require a message ID such as Fluent, consider using a keyword argument to pass it in.

Type

str

extras

A dict of user provided extras to attach to the translated string. This can be used to add more context, information, or any metadata necessary to aid in actually translating the string.

Since these are passed via keyword arguments, the keys are strings.

Type

dict

TranslationContext

Attributes
class discord.app_commands.TranslationContext(location, data)

A class that provides context for the locale_str being translated.

This is useful to determine where exactly the string is located and aid in looking up the actual translation.

location

The location where this string is located.

Type

TranslationContextLocation

data

The extraneous data that is being translated.

Type

Any

TranslationContextLocation

class discord.app_commands.TranslationContextLocation

An enum representing the location context that the translation occurs in when requested for translation.

New in version 2.0.

command_name

The translation involved a command name.

command_description

The translation involved a command description.

group_name

The translation involved a group name.

group_description

The translation involved a group description.

parameter_name

The translation involved a parameter name.

parameter_description

The translation involved a parameter description.

choice_name

The translation involved a choice name.

other

The translation involved something else entirely. This is useful for running Translator.translate() for custom usage.

Exceptions

exception discord.app_commands.AppCommandError

The base exception type for all application command related errors.

This inherits from discord.DiscordException.

This exception and exceptions inherited from it are handled in a special way as they are caught and passed into various error handlers in this order:

New in version 2.0.

exception discord.app_commands.CommandInvokeError(command, e)

An exception raised when the command being invoked raised an exception.

This inherits from AppCommandError.

New in version 2.0.

original

The original exception that was raised. You can also get this via the __cause__ attribute.

Type

Exception

command

The command that failed.

Type

Union[Command, ContextMenu]

exception discord.app_commands.TransformerError(value, opt_type, transformer)

An exception raised when a Transformer or type annotation fails to convert to its target type.

This inherits from AppCommandError.

If an exception occurs while converting that does not subclass AppCommandError then the exception is wrapped into this exception. The original exception can be retrieved using the __cause__ attribute. Otherwise if the exception derives from AppCommandError then it will be propagated as-is.

New in version 2.0.

value

The value that failed to convert.

Type

Any

type

The type of argument that failed to convert.

Type

AppCommandOptionType

transformer

The transformer that failed the conversion.

Type

Transformer

exception discord.app_commands.TranslationError(*msg, string=None, locale=None, context)

An exception raised when the library fails to translate a string.

This inherits from AppCommandError.

If an exception occurs while calling Translator.translate() that does not subclass this then the exception is wrapped into this exception. The original exception can be retrieved using the __cause__ attribute. Otherwise it will be propagated as-is.

New in version 2.0.

string

The string that caused the error, if any.

Type

Optional[Union[str, locale_str]]

locale

The locale that caused the error, if any.

Type

Optional[Locale]

context

The context of the translation that triggered the error.

Type

TranslationContext

exception discord.app_commands.CheckFailure

An exception raised when check predicates in a command have failed.

This inherits from AppCommandError.

New in version 2.0.

exception discord.app_commands.NoPrivateMessage(message=None)

An exception raised when a command does not work in a direct message.

This inherits from CheckFailure.

New in version 2.0.

exception discord.app_commands.MissingRole(missing_role)

An exception raised when the command invoker lacks a role to run a command.

This inherits from CheckFailure.

New in version 2.0.

missing_role

The required role that is missing. This is the parameter passed to has_role().

Type

Union[str, int]

exception discord.app_commands.MissingAnyRole(missing_roles)

An exception raised when the command invoker lacks any of the roles specified to run a command.

This inherits from CheckFailure.

New in version 2.0.

missing_roles

The roles that the invoker is missing. These are the parameters passed to has_any_role().

Type

List[Union[str, int]]

exception discord.app_commands.MissingPermissions(missing_permissions, *args)

An exception raised when the command invoker lacks permissions to run a command.

This inherits from CheckFailure.

New in version 2.0.

missing_permissions

The required permissions that are missing.

Type

List[str]

exception discord.app_commands.BotMissingPermissions(missing_permissions, *args)

An exception raised when the bot’s member lacks permissions to run a command.

This inherits from CheckFailure.

New in version 2.0.

missing_permissions

The required permissions that are missing.

Type

List[str]

exception discord.app_commands.CommandOnCooldown(cooldown, retry_after)

An exception raised when the command being invoked is on cooldown.

This inherits from CheckFailure.

New in version 2.0.

cooldown

The cooldown that was triggered.

Type

Cooldown

retry_after

The amount of seconds to wait before you can retry again.

Type

float

exception discord.app_commands.CommandLimitReached(guild_id, limit, type=<AppCommandType.chat_input: 1>)

An exception raised when the maximum number of application commands was reached either globally or in a guild.

This inherits from AppCommandError.

New in version 2.0.

type

The type of command that reached the limit.

Type

AppCommandType

guild_id

The guild ID that reached the limit or None if it was global.

Type

Optional[int]

limit

The limit that was hit.

Type

int

exception discord.app_commands.CommandAlreadyRegistered(name, guild_id)

An exception raised when a command is already registered.

This inherits from AppCommandError.

New in version 2.0.

name

The name of the command already registered.

Type

str

guild_id

The guild ID this command was already registered at. If None then it was a global command.

Type

Optional[int]

exception discord.app_commands.CommandSignatureMismatch(command)

An exception raised when an application command from Discord has a different signature from the one provided in the code. This happens because your command definition differs from the command definition you provided Discord. Either your code is out of date or the data from Discord is out of sync.

This inherits from AppCommandError.

New in version 2.0.

command

The command that had the signature mismatch.

Type

Union[Command, ContextMenu, Group]

exception discord.app_commands.CommandNotFound(name, parents, type=<AppCommandType.chat_input: 1>)

An exception raised when an application command could not be found.

This inherits from AppCommandError.

New in version 2.0.

name

The name of the application command not found.

Type

str

parents

A list of parent command names that were previously found prior to the application command not being found.

Type

List[str]

type

The type of command that was not found.

Type

AppCommandType

exception discord.app_commands.MissingApplicationID(message=None)

An exception raised when the client does not have an application ID set. An application ID is required for syncing application commands.

This inherits from AppCommandError.

New in version 2.0.

exception discord.app_commands.CommandSyncFailure(child, commands)

An exception raised when CommandTree.sync() failed.

This provides syncing failures in a slightly more readable format.

This inherits from AppCommandError and HTTPException.

New in version 2.0.

Exception Hierarchy