変更履歴

このページでは、特定のバージョンの新機能や変更された機能を人にやさしい形でレンダリングしています。

v1.0.0

The changeset for this version are too big to be listed here, for more information please see the migrating page.

v0.16.6

バグ修正

  • Client.create_server() によって動作が停止する問題を修正しました。

  • ``StreamPlayer.stop``の呼び出し時にメインスレッドがブロックされるのを修正しました。

  • HEARTBEAT_ACKを処理し、正常に再開します。

  • Fix race condition when pre-emptively rate limiting that caused releasing an already released lock.

  • コルーチンを直ちにキャンセルするときに無効な状態になるエラーを修正しました。

v0.16.1

このリリースはバグ修正であり、いくつかのレート制限の実装が改善されています。

バグ修正

  • Servers are now properly chunked for user bots.

  • アセットのAPI URLの代わりにCDN URLが使用されるようになりました。

  • Rate limit implementation now tries to use header information if possible.

  • Event loop is now properly propagated (issue 420)

  • Allow falsey values in Client.send_message() and Client.send_file().

v0.16.0

新機能

  • Add Channel.overwrites to get all the permission overwrites of a channel.

  • Add Server.features to get information about partnered servers.

バグ修正

  • Timeout when waiting for offline members while triggering on_ready().

    • The fact that we did not timeout caused a gigantic memory leak in the library that caused thousands of duplicate Member instances causing big memory spikes.

  • Discard null sequences in the gateway.

    • The fact these were not discarded meant that on_ready() kept being called instead of on_resumed(). Since this has been corrected, in most cases on_ready() will be called once or twice with on_resumed() being called much more often.

v0.15.1

  • Fix crash on duplicate or out of order reactions.

v0.15.0

新機能

  • Rich Embeds for messages are now supported.

    • To do so, create your own Embed and pass the instance to the embed keyword argument to Client.send_message() or Client.edit_message().

  • Add Client.clear_reactions() to remove all reactions from a message.

  • Add support for MESSAGE_REACTION_REMOVE_ALL event, under on_reaction_clear().

  • Add Permissions.update() and PermissionOverwrite.update() for bulk permission updates.

    • This allows you to use e.g. p.update(read_messages=True, send_messages=False) in a single line.

  • Add PermissionOverwrite.is_empty() to check if the overwrite is empty (i.e. has no overwrites set explicitly as true or false).

コマンド拡張の場合、以下のことが変更されます。

  • Context is no longer slotted to facilitate setting dynamic attributes.

v0.14.3

バグ修正

  • MESSAGE_REACTION_REMOVEを扱う際のクラッシュを修正しました

  • Fix incorrect buckets for reactions.

v0.14.2

新機能

  • Client.wait_for_reaction() now returns a namedtuple with reaction and user attributes.
    • This is for better support in the case that None is returned since tuple unpacking can lead to issues.

バグ修正

  • Fix bug that disallowed None to be passed for emoji parameter in Client.wait_for_reaction().

v0.14.1

バグ修正

  • Fix bug with Reaction not being visible at import.
    • This was also breaking the documentation.

v0.14.0

このアップデートには、新しいAPI機能といくつかのバグ修正が含まれています。

新機能

  • Add support for Manage Webhooks permission under Permissions.manage_webhooks

  • Add support for around argument in 3.5+ Client.logs_from().

  • リアクションのサポートを追加します。

バグ修正

v0.13.0

This is a backwards compatible update with new features.

新機能

  • Add the ability to manage emojis.

    • 新しい絵文字を作成する Client.create_custom_emoji()

    • Client.edit_custom_emoji() to edit an old emoji.

    • Client.delete_custom_emoji() to delete a custom emoji.

  • Add new Permissions.manage_emojis toggle.

  • Add new statuses for Status.

  • Deprecate Client.change_status()

    • Use Client.change_presence() instead for better more up to date functionality.

    • This method is subject for removal in a future API version.

  • Add Client.change_presence() for changing your status with the new Discord API change.

    • This is the only method that allows changing your status to invisible or do not disturb.

バグ修正

  • Paginator pages do not exceed their max_size anymore (issue 340)

  • Do Not Disturb users no longer show up offline due to the new Status changes.

v0.12.0

This is a bug fix update that also comes with new features.

新機能

  • Add custom emoji support.

    • Adds a new class to represent a custom Emoji named Emoji

    • Adds a utility generator function, Client.get_all_emojis().

    • Adds a list of emojis on a server, Server.emojis.

    • Adds a new event, on_server_emojis_update().

  • Add new server regions to ServerRegion

    • ServerRegion.eu_central and ServerRegion.eu_west.

  • Add support for new pinned system message under MessageType.pins_add.

  • Add order comparisons for Role to allow it to be compared with regards to hierarchy.

    • This means that you can now do role_a > role_b etc to check if role_b is lower in the hierarchy.

  • Add Server.role_hierarchy to get the server's role hierarchy.

  • Add Member.server_permissions to get a member's server permissions without their channel specific overwrites.

  • Add Client.get_user_info() to retrieve a user's info from their ID.

  • Add a new Player property, Player.error to fetch the error that stopped the player.

    • To help with this change, a player's after function can now take a single parameter denoting the current player.

  • Add support for server verification levels.

    • Adds a new enum called VerificationLevel.

    • This enum can be used in Client.edit_server() under the verification_level keyword argument.

    • Adds a new attribute in the server, Server.verification_level.

  • Add Server.voice_client shortcut property for Client.voice_client_in().

    • This is technically old (was added in v0.10.0) but was undocumented until v0.12.0.

For the command extension, the following are new:

  • Add custom emoji converter.

  • All default converters that can take IDs can now convert via ID.

  • Add coroutine support for Bot.command_prefix.

  • Add a method to reset command cooldown.

バグ修正

  • Fix bug that caused the library to not work with the latest websockets library.

  • Fix bug that leaked keep alive threads (issue 309)

  • Fix bug that disallowed ServerRegion from being used in Client.edit_server().

  • Fix bug in Channel.permissions_for() that caused permission resolution to happen out of order.

  • Fix bug in Member.top_role that did not account for same-position roles.

v0.11.0

This is a minor bug fix update that comes with a gateway update (v5 -> v6).

破壊的変更

新機能

  • Add the ability to prune members via Client.prune_members().

  • Switch the websocket gateway version to v6 from v5. This allows the library to work with group DMs and 1-on-1 calls.

  • Add AppInfo.owner attribute.

  • Add CallMessage for group voice call messages.

  • Add GroupCall for group voice call information.

  • Add Message.system_content to get the system message.

  • Add the remaining VIP servers and the Brazil servers into ServerRegion enum.

  • Add stderr argument to VoiceClient.create_ffmpeg_player() to redirect stderr.

  • The library now handles implicit permission resolution in Channel.permissions_for().

  • Add Server.mfa_level to query a server's 2FA requirement.

  • Add Permissions.external_emojis permission.

  • Add Member.voice attribute that refers to a VoiceState.

    • For backwards compatibility, the member object will have properties mirroring the old behaviour.

For the command extension, the following are new:

  • Command cooldown system with the cooldown decorator.

  • UserInputError exception for the hierarchy for user input related errors.

バグ修正

  • Client.email is now saved when using a token for user accounts.

  • Fix issue when removing roles out of order.

  • Fix bug where discriminators would not update.

  • Handle cases where HEARTBEAT opcode is received. This caused bots to disconnect seemingly randomly.

For the command extension, the following bug fixes apply:

  • Bot.check decorator is actually a decorator not requiring parentheses.

  • Bot.remove_command and Group.remove_command no longer throw if the command doesn't exist.

  • Command names are no longer forced to be lower().

  • Fix a bug where Member and User converters failed to work in private message contexts.

  • HelpFormatter now ignores hidden commands when deciding the maximum width.

v0.10.0

For breaking changes, see v0.10.0への移行. The breaking changes listed there will not be enumerated below. Since this version is rather a big departure from v0.9.2, this change log will be non-exhaustive.

新機能

  • The library is now fully asyncio compatible, allowing you to write non-blocking code a lot more easily.

  • The library now fully handles 429s and unconditionally retries on 502s.

  • A new command extension module was added but is currently undocumented. Figuring it out is left as an exercise to the reader.

  • Two new exception types, Forbidden and NotFound to denote permission errors or 404 errors.

  • Added Client.delete_invite() to revoke invites.

  • Added support for sending voice. Check VoiceClient for more details.

  • Added Client.wait_for_message() coroutine to aid with follow up commands.

  • Added version_info named tuple to check version info of the library.

  • Login credentials are now cached to have a faster login experience. You can disable this by passing in cache_auth=False when constructing a Client.

  • New utility function, discord.utils.get() to simplify retrieval of items based on attributes.

  • All data classes now support !=, ==, hash(obj) and str(obj).

  • Added Client.get_bans() to get banned members from a server.

  • Added Client.invites_from() to get currently active invites in a server.

  • Added Server.me attribute to get the Member version of Client.user.

  • Most data classes now support a hash(obj) function to allow you to use them in set or dict classes or subclasses.

  • Add Message.clean_content() to get a text version of the content with the user and channel mentioned changed into their names.

  • Added a way to remove the messages of the user that just got banned in Client.ban().

  • Added Client.wait_until_ready() to facilitate easy creation of tasks that require the client cache to be ready.

  • Added Client.wait_until_login() to facilitate easy creation of tasks that require the client to be logged in.

  • Add discord.Game to represent any game with custom text to send to Client.change_status().

  • Add Message.nonce attribute.

  • Add Member.permissions_in() as another way of doing Channel.permissions_for().

  • Add Client.move_member() to move a member to another voice channel.

  • You can now create a server via Client.create_server().

  • Added Client.edit_server() to edit existing servers.

  • Added Client.server_voice_state() to server mute or server deafen a member.

  • If you are being rate limited, the library will now handle it for you.

  • Add on_member_ban() and on_member_unban() events that trigger when a member is banned/unbanned.

Performance Improvements

  • All data classes now use __slots__ which greatly reduce the memory usage of things kept in cache.

  • Due to the usage of asyncio, the CPU usage of the library has gone down significantly.

  • A lot of the internal cache lists were changed into dictionaries to change the O(n) lookup into O(1).

  • Compressed READY is now on by default. This means if you're on a lot of servers (or maybe even a few) you would receive performance improvements by having to download and process less data.

  • While minor, change regex from \d+ to [0-9]+ to avoid unnecessary unicode character lookups.

バグ修正

  • Fix bug where guilds being updated did not edit the items in cache.

  • Fix bug where member.roles were empty upon joining instead of having the @everyone role.

  • Fix bug where Role.is_everyone() was not being set properly when the role was being edited.

  • Client.logs_from() now handles cases where limit > 100 to sidestep the discord API limitation.

  • Fix bug where a role being deleted would trigger a ValueError.

  • Fix bug where Permissions.kick_members() and Permissions.ban_members() were flipped.

  • Mentions are now triggered normally. This was changed due to the way discord handles it internally.

  • Fix issue when a Message would attempt to upgrade a Message.server when the channel is a Object.

  • Unavailable servers were not being added into cache, this has been corrected.